Computer Science (arXiv)
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Reinforcement learning (RL) can overcome the demonstration-coverage limitation of imitation learning (IL) by allowing robots to improve through trial-and-error interaction beyond the states observed in demonstrations. However, deploying RL on real robots remains constrained by high interaction costs, since each physical rollout is costly and reflects only one realized action-outcome path. To address this challenge, we propose WorldSample, a physically grounded data augmentation framework for real-robot RL that closes a real-synthetic loop between physical rollouts, world-model generation, and policy improvement. Grounded on real rollouts, WorldSample generates high-fidelity synthetic transitions through a post-trained world model, which greatly lowers the visual hallucination. Specifically, rather than simply using these transitions as real-world experience, WorldSample introduces Policy-Paced Learning (PPL) to regulate the training process through sample selection and scheduling, balancing useful augmentation against value overestimation and mitigating the hallucination-induced noise. Experiments on robot manipulation tasks involving contact-rich and precise tasks show that WorldSample improves policy success rate by 28% while reducing training steps by 59% compared with baselines. Furthermore, WorldSample improves world model visual fidelity by 19.4dB in PSNR and 0.47 in SSIM over demonstration-only post-training, validating the effectiveness of the real-synthetic loop for both policy and world model performance.
Virtual reality (VR) systems can enable convenient hand-based interactions across diverse work scenarios. However, mid-air gestures lack tactile feedback and a physical reference surface to support the hand. This absence of haptic grounding can cause significant challenges in achieving precise and efficient touch interactions. This paper investigates the effect of different types of hand-grounded haptic feedback on the touch performance of VR tasks that demand high precision, such as selecting, tracing, and sketching. We compared three levels of haptic feedback: 1) No Haptic Feedback, where only visual feedback was provided; 2) Tactile Feedback, where users received vibrotactile and pressure feedback upon touching a virtual surface; 3) Physical Surface, where users interacted with a portable and tangible surface.
Our study found that portable physical surfaces enabled the best selection precision, tracing efficiency, and sketch quality. Furthermore, participants showed increased bimanual hand utilization when engaging with a physical surface during tasks. These observed behaviors corresponded to participants' preference for interacting with physical surfaces, attributed to a better sense of confidence and control.
We present APEIRON, a distributed heterogeneous processing framework comprising both hardware architecture and software stack for multi-FPGA systems. Targeting smart trigger and data acquisition (TDAQ) systems in high energy physics, APEIRON spans the full software hierarchy: from low-level device drivers to a high-level dataflow programming model based on High-Level Synthesis. We describe the framework design, its core communication infrastructure, and a particle identification application for the NA62 experiment as a representative physics use case.
Accelerated magnetic resonance imaging reduces acquisition time, but reconstruction from undersampled k-space can blur diagnostically relevant structures or introduce failures that are not captured by global image metrics. We propose SA-RDM-DC, a Self-Auditing Residual generative Drifting Model with Data Consistency for accelerated knee MRI. The method adapts the newly proposed generative drifting paradigm to accelerated MRI by training a physics-conditioned drift field from the zero-filled reconstruction toward the fully sampled residual correction. It predicts image- and missing-k-space residual corrections, enforces data consistency with acquired k-space, uses frequency-aware and residual drifting supervision to recover fine detail, and produces dense error maps and slice-level risk scores in the same inference pass. We evaluate SA-RDM-DC on multi-coil fastMRI knee data at acceleration factors of 4, 8, and 12, with fastMRI+ pathology annotations for region-level and classifier-based task preservation, and on SKM-TEA for zero-shot and fine-tuned protocol-shift evaluation. Compared with zero-filled reconstruction, UNet-image-SENSE, DC-UNet, Score-Diffusion, ELF-Diff, SENSE-VarNet, and MoDL baselines, SA-RDM-DC achieves the highest SSIM across fastMRI acceleration factors while retaining subsecond per-slice inference and avoiding the long sampling time of iterative diffusion baselines. In pathology-aware analysis, SA-RDM-DC preserves lesion-region structural fidelity and reduces meniscus prediction instability. Its self-auditing scores strongly identify high-error reconstructions on fastMRI and partially transfer as a selective-review signal under SKM-TEA protocol shift. These results support reconstruction evaluation that jointly considers image fidelity, pathology preservation, runtime, and case-specific reliability.
Federated learning (FL) enables collaborative model training across distributed devices without sharing raw data, making it suitable for privacy-sensitive robotic sensing applications. However, multi-agent systems generate heterogeneous and non-independent and identically distributed (non-IID) multimodal sensor streams that degrade conventional FL algorithms, while classical fusion modules introduce substantial parameter overhead and communication cost. This paper proposes QFedAgent, a hybrid quantum-classical personalized FL framework for multi-agent activity recognition. The approach integrates a variational quantum circuit fusion module that models accelerometer--gyroscope interactions through quantum state encoding and entanglement, requiring only 72 quantum rotation parameters versus 33K in classical multi-layer perceptron-based fusion, achieving approximately 10x total parameter reduction. Experiments on the OPPORTUNITY dataset under subject-based non-IID partitions demonstrate 97.7% mean test accuracy, confirming that parameter-efficient quantum fusion remains competitive with conventional federated baselines.
Understanding human behavior while interacting with the surrounding world is crucial for many applications of embodied AI. First-person videos are particularly informative for this problem, as they well capture how activities reshape the scene over time. However, existing approaches often rely on implicit visual or language-aligned representations, disregarding structured reasoning over the scene dynamic. We argue that explicit, compositional and editable representations of human-environment interactions can play a crucial role for rich grounded activity understanding. To this end, we introduce SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state. To reason over this representation, we propose GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution. In addition, we formulate the activity-driven graph-edit forecasting (A-GEF) problem, a novel task that casts scene dynamics as a sequence of structured transformations conditioned on ongoing actions, enabling explicit reasoning about how scenes change over time. We validate our approach across multiple downstream tasks, spanning retrieval benchmarks as EgoMCQ and EgoCVR, as well as long-horizon reasoning benchmarks as EXPLORE-Bench and the newly introduced A-GEF. GLEN achieves strong results compared to raw video baselines and it excels in reasoning settings, typically addressed only with MLLMs, while enabling controllable and structured predictions of scene dynamics driven by human activities. We believe our results establish spatio-temporal scene graphs, together with models that reason over them, as strong compositional and interpretable representations for video understanding and potentially beyond.
Active Few-Shot Learning (AFSL) adapts LLMs to specialized domains by identifying the most valuable unlabeled samples for annotation and use as few-shot demonstrations, effectively reducing human annotation costs while promoting high performance. However, existing methods typically rely on output-level signals for sample identification, such as predictive entropy or semantic similarities with test-time data based on external embeddings, which often overlook models' internal dynamics, which could pinpoint specific knowledge gaps. To bridge this gap, we propose NeuFS, a Neuron-Aware Active Few-Shot Learning framework that shifts the selection paradigm from output-level proxies to models' internal dynamics. NeuFS utilizes neuron activation patterns to represent sample directly, and includes a dual-criteria selection strategy that: (1) ensures few-shot sample diversity with neuron patterns for broader example coverage, while (2) prioritizing on identifying informative and challenging few-shot samples LLMs tend to hallucinate by quantifying neuron consensus. Experiments on three datasets demonstrate that NeuFS excels in both reasoning and text classification tasks, outperforming existing AFSL baselines. Ablation studies further highlight that internal neuron activations provide a more principled and effective selection signal than external embeddings, validating the superiority of the proposed NeuFS.
We study the outcome of adaptive learning of a large number of players engaging in sets of two-strategy two-player games. We are interested in typical games, and generate the payoff matrices at random at the beginning. The payoff matrices then remain fixed during the learning process. This provides a game theoretic foundation for the Sherrington-Kirkpatrick (SK) game, recently introduced by Garnier-Brun, Benzaquen and Bouchaud. The original model by these authors is a special case, with no bias towards any strategy. We here determine stability of learning for SK games with general random bias, and find that the nature of the stable state is affected by random fields. We also introduce a grand-canonical version of the SK game, in which players can choose to abstain. We determine the stability of learning for this game. Our analysis confirms that complex situations involving many players are frequently unlearnable, even if each player only chooses between two different actions. The rate with which players lose memory of past payoffs and the competitiveness of the game emerge as key parameters determining whether learning converges to a unique fixed point, whether there are many fixed points, or if the dynamics remains persistently volatile.
Text-guided image editing aims to modify visual content according to a target prompt while preserving the background. Recent inversion-free image editing frameworks such as FlowEdit have demonstrated strong editing capability without requiring inversion. Empirically, FlowEdit can achieve substantial semantic changes under appropriate hyperparameter settings. However, we observe that under certain global attribute shifts, the editing trajectory may not effectively move away from the source distribution in the early timesteps. Our analysis suggests that in the high-noise regime, the dominant manifold-seeking flow toward the data manifold can reduce the influence of the text-conditioned direction, leading to limited global modification while background structures remain only moderately preserved. Inspired by this observation, we propose an inversion-free, frequency-aware semantic compensation strategy that strengthens the effective signal in the early stage of generation, while maintaining structural consistency in the background. The proposed method improves global editing capacity without sacrificing background fidelity.
Autonomous robots often need to move their camera before they can act: to inspect an object, reveal an occluded region, or obtain a view that responds to a user's intent. While vision-language navigation translates instructions to base motion and vision-language-action policies map instructions to manipulation actions, language-conditioned camera motion remains comparatively underexplored as a first-class action. We formulate language-conditioned camera motion generation: given a current RGB observation and a free-form natural-language intent, predict a relative target camera pose for the next observation. This task is inherently non-trivial: viewpoint changes are driven by latent perceptual intentions, and a valid motion may operate at different semantic granularity, from entering a room to looking around a corner, inspecting a visible object, or revealing an occluded detail. To model this structure, we mine multi-intention camera-motion supervision from egocentric video, pairing plausible intents and observation-gain descriptions with relative SE(3) target poses. We propose LIME, a vision-language camera-motion generator that combines an auto-regressive observation-gain output with a continuous flow-matching pose head. This design lets the model jointly predict what the next view should reveal while representing multi-hypothesis target views. Across experiments and downstream robotic tasks, we show that LIME can learn to actively choose camera poses from passive human video, turning ordinary egocentric recordings into supervision for intent-aware active perception.
Natural Language Processing (NLP) has traditionally been published in its core disciplinary venues like ACL. However, advances in Large Language Models (LLMs) has led to a blurring of the disciplinary lines between NLP and general Machine Learning (ML), with authors regularly publishing in venues from both fields. Here, we ask whether the disciplinary center of gravity is shifting. Using NLP research published from 2010 to 2026 and studies of both established and new authors, we find that a migration is taking place. First, comparing the pre- and post-LLM eras, established authors lost 19.2pp of share at flagship *ACL main-conference tracks while gaining 14.8pp in the newer Findings tracks, and general ML venues rose 8.6pp, even when adjusting for parallel growth in the fields. Second, among newer authors who debut with at least three first-author NLP-topic papers, the share whose work appears mostly at *ACL venues fell from 84% (2019) to 74% (2024), while the share appearing mostly at general ML venues rose from 5% to 21%. Using causal inference techniques, we estimate that these general ML venues confer a significant citation premium, which influences venue selection. Together, these results point to a significant shift in where NLP research is published.
Here we describe the quantum gas analysis and inference (Q-GAIN) Python package, which enables rapid deployment of machine learning (ML) and physics-informed analysis techniques for cold-atom experiments. Out of the box, Q-GAIN implements classification, object detection, and physics-informed metrics for feature detection in images of atomic Bose-Einstein condensates (BECs). Q-GAIN encourages a natural, module-based workflow: starting with data loading and preprocessing, followed by ML-based feature identification, and ending with conventional analysis techniques. We demonstrate this modularity by configuring Q-GAIN for three ML tasks. First, we demonstrate the basic workflow of the Q-GAIN framework by implementing the standard task of classifying handwritten digits from the MNIST dataset. Then, we re-implement our earlier soliton detection (SolDet) package in the Q-GAIN framework, enabling the detection and analysis of solitonic excitations in time-of-flight data. Finally, we develop an object-detection tool that identifies quantized vortices in images of ring-shaped BECs.
Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments. However, existing methods often fail to capture plausible object layout patterns in non-Manhattan settings, primarily because they struggle to model non-orthogonal spatial relationships, leading to high geometric violations and low physical fidelity. To address this challenge, we propose SPG-Layout, a novel text-driven framework designed to generate physically plausible indoor scenes within complex non-Manhattan environments. Specifically, we first utilize statistical priors of object distributions to guide the training process, enhancing environmental understanding and fidelity. Furthermore, mirroring human design workflows, we adopt a hierarchical layout strategy that prioritizes the placement of large objects, thereby substantially minimizing layout violations. By synergizing these components, SPG-Layout achieves a balanced optimization of semantic realism and physical plausibility. To evaluate performance in these complex settings, we constructed a new benchmark comprising 500 diverse non-Manhattan environments. Extensive experiments demonstrate that SPG-Layout consistently and significantly outperforms existing methods across both Manhattan and non-Manhattan environments. The code will be publicly released.
Image encoders trained with LeJEPA can deliver strong features for downstream tasks, but, like other image-level self-supervised methods, typically require large training datasets. Aligning representations at the level of objects rather than whole scenes promises greater data efficiency, but doing this in a completely self-supervised way, effectively jointly partitioning a scene and representing its objects, is unstable: the two are locked in a cyclic dependency, partitioning requires meaningful representations, while meaningful representations require consistent partitioning. We sidestep this instability by taking object masks as given during training, using cheap, off-the-shelf SAM proposals. We extend LeJEPA - whose distributional anti-collapse objective ports naturally from whole images to variable-sized sets of objects - to align object-centric representations rather than whole images. An additional instance-separating loss, which treats other objects in the same scene as negatives, further boosts downstream performance. Across two model scales and 10-100% of COCO, object-level LeJEPA outperforms image-level LeJEPA on tracking (DAVIS), classification (ImageNet-1k), segmentation (ADE20k), and re-identification (NAVI).
Decision-time planning with action-conditioned world models has become a popular paradigm for embodied control. However, the standard planning cost judges a candidate solely by how close its predicted terminal state lies to the goal, leaving the realizability of the intermediate transitions unchecked -- a predicted trajectory can look convincing while the environment rollout drifts away from it. In this paper, we propose ACID, a decision-time planning framework that introduces cycle action consistency: the action inferred backward from a predicted transition by an inverse dynamics model should recover the one that was conditioned on. We fold this per-step residual into the planning cost via a scale-invariant adaptive weight. Across four action-conditioned world models and six tasks spanning rigid and deformable manipulation, articulated control, and visual navigation, ACID consistently improves planning and matches the baseline's accuracy with substantially less planning compute.
Vision-language models (VLMs) can follow complex textual instructions, yet they struggle to reason from purely visual context. In particular, current models fail to infer shared concepts from sets of example images and apply them to new inputs. We introduce Visual Concept Inference from Sets (VICIS), a task that evaluates this capability. Given a small context set of images sharing a concept and a query image, the model must generate new images that preserve the context-defined concept while remaining consistent with the query. We show that state-of-the-art VLMs perform poorly on this task, often ignoring the visual context or defaulting to biased generations. To address this gap, we propose a training framework and architecture that learn to infer visual concepts from image sets and extract concept-specific embeddings from queries. Experiments on synthetic data and large-scale ImageNet/WordNet data show that our model generates more accurate and diverse outputs and generalizes to unseen concepts and modalities such as sketches.
Byte-addressable non-volatile memory (NVM) offers an opportunity to rethink storage engine architectures. While recent NVM key-value stores achieve high throughput for ingestion and point lookups, they omit or under-specify the support for the richer interface guarantees required by modern databases. Production key-value engines (e.g., RocksDB) provide point-in-time snapshots, consistent iterators, and atomic batches-features essential for implementing transactions and concurrency control. We present FlintKV, an NVM-optimized skiplist-based storage engine that natively supports the full API of production key-value stores. FlintKV supports both atomic batch writes and snapshot-consistent iteration efficiently while guaranteeing durable linearizability. FlintKV can be deployed standalone or its durable skiplist can be integrated into existing NVM stores to enhance their capabilities. Central to FlintKV is a novel flat-combining based concurrency control algorithm that leverages multi-versioning and carefully co-designed persistence mechanisms to ensure high performance and scalability. Our empirical evaluation shows that FlintKV can achieve up to a 75% improvement in end-to-end throughput over prior work.
We design exact algorithms for the ham-sandwich and centerpoint theorems for polytopal measures. Our key observation is that the cap-volume function of such a measure, i.e., the volume cut off by a halfspace, is piecewise rational on a natural decomposition of the space of oriented hyperplanes. This lets us recast prescribed-proportion cutting problems as semialgebraic feasibility problems. For fixed ambient dimension, this yields polynomial-time algorithms to decide the existence of cuts, describe the full solution set, and sample or enumerate solutions. We extend this framework to the center transversal theorem, showing that spaces of deep affine flats are semialgebraic, which holds for centerpoints. We further show that the set of centerpoints of a convex polytope coincides with its floating body at level $1/(d+1)$, a useful semialgebraic description.
Steering and monitoring activations in Large Language Models (LLMs) are increasingly used for both safety and interpretability. Early work assumed behaviours are encoded along single linear directions, but recent findings suggest complex behaviours, such as the refusal to answer harmful queries, live in multi-dimensional subspaces. However, existing methods for extracting these subspaces are computationally expensive, which becomes prohibitive on reasoning models who produce long reasoning traces. By adapting the Recursive Feature Machine (RFM) algorithm -- which can be computed efficiently -- with a probe-informed initialization, we are able to identify the multi-dimensional refusal subspace in seconds, on reasoning (Qwen 3) and non-reasoning (Qwen 2.5) models. While RFM allows for faster subspace identification, it also showed better performances on the ablation task than its alternatives. More work is planned to better understand the relations between subspaces found by different methods. If confirmed, RFM could be a cheap and scalable complement to existing subspace-extraction methods in LLMs.
Hybrid beamforming is a promising solution for high-frequency multi-antenna wireless systems, but its implementation is constrained by the cost and complexity of analog phase-shifter (PS) networks. Although sub-connected architectures simplify the analog network, their conventional realization still requires a dedicated PS for each antenna, causing considerable layout area, wiring, calibration, and control overheads. To address this issue, this paper proposes a novel static-connection architecture with sparse PSs for ultra-low-cost sub-connected hybrid beamforming, where antennas within each sub-array share a PS through an optimized fixed PS-to-antenna connection matrix. The proposed architecture preserves static connections while enabling dynamic beam control via adaptive PS phase-shift adjustments and digital precoding. For the single-radio-frequency (RF)-chain scenario, the sparse-PS connection design is transformed into an antenna-grouping problem, with analytically characterized structural properties and an efficient algorithm. For the multi-RF-chain scenario, we develop a quality-of-service (QoS)-majorization-minimization (MM) algorithm to handle the mixed discrete-continuous optimization problem. Numerical results demonstrate that the proposed architecture reduces the PS count while preserving most beamforming capability of the traditional full-PS sub-connected architecture. In particular, the proposed design achieves PS-count reductions of 37.5% and 62.5% in single-RF-chain and multi-RF-chain systems, respectively, while avoiding deep-null and grating-lobe degradations associated with deterministic connection schemes. These results provide engineering insights into static sparse-PS sharing: the key to hardware-efficient hybrid beamforming is not merely reducing the PS count, but also preserving essential analog-domain degrees of freedom through optimized PS connection topologies.
Large Language Model (LLM) inference workloads are a rapidly growing contributor to data center energy consumption. Optimizing these deployments requires matching specific LLMs to the most efficient GPUs, but operators currently lack the tools to do so without exhaustively profiling each combination. While some predictive models exist, they still require profiling data and struggle to generalize to hardware unseen during training. To address this, we introduce \textit{WattGPU}, featuring two predictive models for mean GPU power draw and Inter-Token Latency (ITL). Our approach leverages only publicly available LLM metadata and GPU specifications, eliminating the need for hardware access or profiling while enabling generalization to unseen NVIDIA server-grade GPUs and LLMs. We evaluate our models using rigorous leave-one-GPU-out and leave-one-LLM-out cross-validation on a dataset of 42 open-source LLMs (0.1B--27B parameters) and 8 GPUs under both offline and server scenarios. The mean power draw model achieves a median absolute percentage error of $\leq3.4\%$ for offline and $\leq13.5\%$ for server scenarios on unseen GPUs, while the latency model achieves $\leq8.5\%$ in server mode, both maintaining strong GPU ranking correlations for server scenarios (Kendall $τ\geq0.76$). Compared to standard physically grounded baselines -- Load-Scaled Thermal Design Power (TDP) for power draw and roofline for latency -- our models reduce median absolute percentage error by approximately 4$\times$ on unseen LLM-GPU combinations for server scenarios or approximately 2$\times$ for completely unseen GPUs. WattGPU's data and code are publicly available at https://github.com/maufadel/wattgpu.
How can Large Language Models (LLMs) solve problems they currently cannot? Repeated sampling scales test-time compute but GPU cost grows linearly with attempts, while reinforcement learning (RL) with verifiable rewards improves single-attempt accuracy at the expense of sample diversity. Both strategies ultimately fail when the base policy has near-zero probability of producing a correct solution: no amount of sampling or gradient signal can overcome a search space that is simply too large. We take a different approach: rather than sampling harder, we make the task easier by decomposing problems into smaller, independently solvable sub-functions whose implementations can be recombined. Since off-the-shelf models are not trained for this modular generation, we introduce DecompRL, an RL algorithm that explicitly learns to decompose and implement hierarchical code structures. Recombining $k$ implementations of $n$ modules yields up to $k^{n}$ candidate solutions, shifting the bottleneck from GPU inference to cheap CPU evaluation and cutting GPU token cost by $\sim$50$\times$. On LiveCodeBench and CodeContests (Qwen~2.5~7B, Code World Model~32B), DecompRL outperforms standard and diversity-optimized RL baselines beyond $10^5$ tokens per problem, solving problems that standard generation cannot reach.
Coding agents are capable; human oversight is the bottleneck. Unconstrained agents introduce security risks, erode codebase scalability, and make human review increasingly costly. We argue that the same methods used for decades to manage large human engineering teams: access control, network policies, strict coding conventions enforced by tooling; transfer directly to coding agents, and are cheaper (in token) than recent agentic scaffolding. We sketch a start-to-end system on this principle, and report a controlled experiment in scalable oversight: a small reviewer (Gemma 4 e4b) inspects a Python codebase containing 11 inserted backdoors. Recall rises from 54.5% (unconstrained, no tools) to 90.9% (constrained substrate plus a ~200-LoC `docs` CLI), with substrate and tools contributing independently. We choose Python deliberately: substrate-level oversight gains are largest where the language gives the fewest guarantees by default; the principles extend to languages like Rust.
NASA and its data centers hold thousands of geoscience datasets and tools like Worldview, Giovanni, the Science Discovery Engine, and Harmony. Finding the right one is hard even for domain experts. We present an agentic search system, deployed as a public service for the geoscience community, that takes a natural-language research query and returns the matching datasets and tools. We demonstrate that, in the era of large language models, the latent value of knowledge graphs (KGs) can be substantially amplified through agentic search. From the NASA Earth Observation Knowledge Graph (NASA EO-KG) we derive NASA-EO-Bench, an open benchmark of 47k query-dataset pairs (21k task-based queries). A neural scorer fine-tuned on NASA-EO-Bench beats cosine and BM25 baselines. Further combining it with BM25 via score fusion raises both Recall@10 (R@10) and MRR by over 5x. On top of this supervised pipeline, we add a zero-shot agentic reranking stage that, without any additional training, lifts MRR by 28% on a stratified N=200 subset, showing that LLM reasoning is complementary to supervised retrieval.
While Vision Transformers have achieved remarkable success across computer vision and language applications, the geometric evolution of their internal representations throughout training remains insufficiently understood. Existing analyses primarily focus on attention mechanisms and downstream performance, leaving the evolution of representation geometry largely unexplored. In this work, we present Transformer Geometry Observatory-II (TGO-II), a representation geometry analysis framework designed to investigate how Transformer representations evolve during supervised training. TGO-II analyzes Vision Transformer (ViT-Small/16) representations using Centered Kernel Alignment (CKA), Singular Vector Canonical Correlation Analysis (SVCCA), Two-Nearest Neighbor Intrinsic Dimensionality (TwoNN-ID), and token covariance analysis. Our experiments reveal three key observations. First, both CKA and SVCCA progressively decrease throughout training, indicating increasing representational specialization across Transformer layers. Second, intrinsic dimensionality consistently increases before stabilizing, suggesting progressive expansion of the representation manifold into a larger set of locally accessible degrees of freedom. Third, token covariance and coupling analyses demonstrate that strong token interaction structure persists throughout training, challenging the hypothesis that increasing representational complexity arises primarily from progressive token independence. These findings suggest that representation complexity and layer specialization emerge simultaneously during training. Manifold expansion appears to occur without token decoupling. Together, these observations motivate a new hypothesis in which Vision Transformers increase representational complexity through progressively richer transformations while preserving strong token interaction structure during learning.
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