Computer Science (arXiv)

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New papers: 2035 | Updated: Aug 23, 2026 | Next update: Aug 30, 2026
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cs.LG Aug 18, 2026 PDF
Estimating the difference of two Stein's score functions is a fundamental problem in generative modeling. In particular, score differences arise naturally in transfer learning, where the score difference provides the mechanism for adapting a pre-trained model to a new target distribution, and in diffusion model-based post-training methods such as discriminator guidance. Existing estimators for score differences in these settings either lack of statistical consistency or are difficult to scale up in high-dimensions. We propose a statistically consistent and scalable estimator for score differences based on Sobolev regularization, which plays a crucial role in ensuring consistency and stablizing the training in the small-sample regime. Mathematically, we establish a convergence rate of $O(n^{-\frac{s-1}{d+2s-2}})$ where $d$ is the dimension and $s$ denotes the smoothness of the underlying densities, and provide a minimax lower bound of $\tildeΩ(n^{-\frac{2(s-1)}{d+2s}})$ (in mean-squared error). Empirically, our estimator exhibits significantly improved stability in small-sample regimes compared to existing methods. We demonstrate its effectiveness on real-world tasks, including transfer learning for ECG signal generation, where it substantially outperforms non-regularized score difference estimators in downstream classification performance.
cs.LG Aug 18, 2026 PDF
In this work, we investigate whether the latent representations learned by a Deep Belief Network (DBN) and a Bidirectional Gated Recurrent Unit (Bi-GRU) can discriminate among four dynamically distinct trajectory types in the three-state majority vote model (MV3): approach from disorder, approach from order, departure to disorder, and departure to order. The DBN, pre-trained in an unsupervised manner on static equilibrium samples via a Gaussian-Bernoulli Restricted Boltzmann Machine input layer and architecture $784 \to 4096 \to 225 \to 81$, encodes each lattice snapshot into an 81-dimensional latent vector. A t-SNE analysis of the DBN latent space reveals only partial separation of the four trajectory types, reflecting the fact that a model trained on static configurations cannot fully resolve directional temporal structure. A two-layer Bi-GRU classifier, trained on sequences of DBN-encoded snapshots of length $T = 50$, achieves near-perfect separation of all four trajectory types in its hidden state space, as confirmed by t-SNE visualization on both training and test sets. Furthermore, a sliding-window application of the trained Bi-GRU to continuous MV3 dynamics demonstrates its ability to sense the system's current dynamical regime in real-time. These results establish a principled hierarchical architecture for detecting and classifying critical transitions in agent-based opinion dynamics models.
cs.RO Aug 18, 2026 PDF
Whole-body motion tracking policies turn a humanoid into a robust control interface: the teleoperator---or an upstream model---only supplies a coarse movement intent, while the low-level policy keeps the robot balanced and physically feasible. Existing trackers deliver this interface only on flat ground: trained in empty scenes, they never learn how contact with terrain and objects reshapes their dynamics, and they attempt to teach the policy to balance under any command by continually enlarging the reference-motion corpus, which stops working once feasible behaviors become environment-dependent. We present GigaBrain-WBC-0.5, the first Behavior World Model (BWM) for humanoid whole-body control. Rather than a purely reactive tracker, we train a causal Transformer to jointly predict its next action, next state, and the distribution over its next latent behavior command, so the network that acts also models how the environment shapes what it can do next. An automatic terrain-annotation pipeline recovers full 3D contact geometry from retargeted motion, enabling terrain annotation at the scale of existing motion datasets. The predicted distribution is reused at deployment to detect implausible commands online and retract them onto learned behaviors, so the robot attempts tasks in a "best-effort" manner. The result is a unified policy that takes real-time command, interacts with environment, and stays robust to implausible commands, falls, and disturbances. GigaBrain-WBC-0.5 achieves the highest success rate across all four regimes among three large-scale tracker baselines: 81.3% on terrain interaction (4.3x the strongest baseline), 83.1% under implausible commands, and 99.3% fall recovery (16.8x the strongest baseline). Hardware trials show robust interaction under missing supports and disturbances; the Unitree G1 checkpoint transfers to the Maker L01 robot with simple fine-tuning.
cs.MA Aug 18, 2026 PDF
We extend the standard Principal-Agent framework to scenarios where the Agent selects from a suite of technologies, each characterized by a distinct cost-capability profile. This framework is increasingly critical in the era of Large Language Models (LLMs), where Agents choose both a model and an associated effort level (e.g., token budget). We model the relationship between output quality and effort as a concave, saturating function, which depends on the Agent's hidden two-dimensional action choice balancing technology selection and effort allocation. We derive the optimal linear contract for the Principal, demonstrating that the Agent's best response is characterized by a threshold reward share that triggers technology switching. Finally, we calibrate our model using open-weight LLM pairings across the MATH and MMLUPro benchmarks. We show that both Principal and Agent, when employing bandit algorithms to navigate this environment, converge to strategies that closely align with our theoretical equilibrium. These results suggest that simple linear contracts can effectively incentivize complex, technology-aware delegation in agentic workflows.
cs.IT Aug 18, 2026 PDF
We establish exact second-order coding rate regions at the two corner points of the capacity region of the two-user Gaussian multiple-access channel. For any average error probability $\varepsilon\in(0,1)$, we characterize the $n^{-1/2}$-scale fluctuations of achievable rates around each corner point, proving a converse that matches the previously known achievability bound. The proof first extracts a rectangular subcode that preserves the independence of the two transmitted codewords. The Polyanskiy--Verdú good-code output distribution theorem then yields log-determinant constraints that induce a spectral decomposition of a trimmed codebook into diffuse and exceptional subspaces. An entropic Brascamp--Lieb projection inequality controls the codeword inner product on the diffuse subspace, while variance-inflated Gaussian output distributions handle the low-dimensional exceptional subspace. Combining these two treatments yields the joint Gaussian limit required for the matching second-order converse.
cs.LG Aug 18, 2026 PDF
Looped language models improve reasoning and knowledge manipulation by applying shared computation repeatedly. Existing systems usually repeat an entire layer stack, although a mixer and a dense feed-forward network (FFN) perform different operations and have different costs. We ask a narrower question: what should loop? We view recurrence as repeated composition of a state update and argue that an application is valuable when it exposes a new cross-position influence direction that remains observable at the task readout. Iterative Transport Rank (ITR) describes the cumulative influence trajectory; marginal ITR describes the nonredundant influence contributed by successive applications. This view motivates MixerLoop, which repeats each Gated DeltaNet mixer while applying its dense FFN once. We compare MixerLoop with no recurrence and full-block recurrence at 15M and 110M parameters under the same data, initialization, and architecture. A finite context-off intervention tests whether later mixer applications produce distinct, non-negligible, and beneficial changes at the final language-model readout. MixerLoop surpasses FullLoop on aggregate CORE at 15M and retains 41.5% of its CORE improvement at 110M while reducing recurrent-backbone projection FLOPs by 45.9%. These results show that the benefits of recurrent depth can be retained without repeatedly executing the dense FFN.
cs.RO Aug 18, 2026 PDF
Push-T is an iconic benchmark for learning manipulation policies from human demonstrations. The robot must use a single point of contact to push a T-shaped block into a target pose. In this short paper, we revisit the Push-T task in the context of emerging advances in Agentic Robotics where an LLM coding agent -- Claude Code with Fable 5 -- is prompted to create an algorithmic solution that does not require any demonstration data. We study how effective the agentic coding loop can solve the Push-T task, and compare the resulting code as policy with the visuomotor imitation learning policy. Results suggest that the agent found the 2D gym simulation online, and used sim experiments to learn push mechanics, iteratively optimizing to achieve 100% success rate using 46% fewer steps than the best diffusion policy trained with 200 human demonstrations. The coding agent also solve extensions from T to the full alphabet (Push-A to Push-Z) using a self generated curriculum and generated simulation code for the Franka and UR5 robot arms in 3D cross-embodiment simulations with visual feedback. Videos, policies and details will be posted online.
cs.SD Aug 18, 2026 PDF
Given a target sound, finding the synthesizer preset that best reproduces it remains a core problem in sound design. Existing methods treat synthesis parameters as flat vectors, discarding the signal routing and parameter interactions that produce audio. We make two contributions. First, to learn a representation of parameters including their signal routing, we design a graph neural network whose message passing structure imitates FM signal processing. Second, we adapt the multimodal objective from SLAP to learn joint embeddings of audio and FM synthesizer parameters, enabling preset retrieval from a gallery. We focus on the Yamaha DX7, where six identical sinusoid operators interact according to one of 32 routing topologies. Our graph encoder's message passing weights are shared across all nodes and layers, enabling processing of arbitrary topologies of any size. When every topology is seen during training, the DX7-GNN and two baselines achieve strong audio-to-preset retrieval. When some topologies are held out for testing, the DX7-GNN substantially outperforms both baselines despite having the fewest parameters. Our ablations further support the claim that imitating FM signal flow in a parameter encoder improves generalization to unseen topologies.
cs.MS Aug 18, 2026 PDF
We introduce a bilingual domain-specific language (DSL) for modelling compute kernels within a generic solver for hyperbolic partial differential equations (PDEs). Users express PDE terms, i.e.~the underlying physics, in a familiar native language such as C or C++, while the numerical scheme is specified in a Python-embedded DSL, DSLHyPE. DSLHyPE's compiler lowers the Python description to MLIR and introduces a translation pass that integrates it with native code likewise mapped to MLIR. Our approach keeps the numerical representation and the physics implementation separate for as long as possible, while delegating optimization to the compiler through existing MLIR optimization passes. This separation of concerns benefits researchers developing numerical schemes on top of existing PDE implementations or with applications involving nonlinear systems whose PDE terms must solve PDEs themselves. We demonstrate the feasibility of the approach using a gravitational-wave solver and a matter-evolution solver on x86 processors and H200 GPUs.
cs.LG Aug 18, 2026 PDF
Recurrent-depth reasoners aim to solve harder problems by iterating their update longer at test time, but additional iterations can improve, preserve, or degrade an answer. We show that a measurable property of the trained operator, its finite-time dynamical regime (estimated as settling, marginal, or drifting), indicates which of these occurs. We give a sufficient condition for depth-safety: once an operator's per-step displacement is small relative to the decoder margin, the decoded answer cannot change under further iterations. Empirically, on algorithmic tasks trained from $800$ unaugmented examples per difficulty tier, settling operators do not degrade with added depth, and on some tasks convert it into higher accuracy on harder unseen instances (Sudoku, $0.19$ to $0.34$ past the training horizon). A single terminal fixed-point objective moves the regime and the depth behavior together: removing it induces drift and removes the gains, and adding it to a generic recurrence yields depth-safe extrapolation on carry propagation. We give four operational criteria for useful test-time depth, use them to catalogue failure modes, and, as a consistency check, apply the same measurements to Huginn-3.5B, which falls in the non-settling family.
cs.CE Aug 18, 2026 PDF
Uncertainty visualization has been shown to be pivotal for conveying the reliability of features extracted from scalar fields. Features represented by isocontours, mean isocontours lack an indication of spatial uncertainty, whereas spaghetti isocontour plots can become cluttered and difficult to interpret. Existing methods relying on specific distribution assumptions, such as Gaussian and nonparametric bootstrap, to provide compact clutter-free spatial confidence bounds but may underestimate uncertainty for ensembles with a limited number of samples. We introduce a robust, distribution-agnostic Hoeffding confidence band as a novel complementary (and not competitive) technique to mitigate potentially misleading uncertainty bounds that may arise from distribution-based assumptions. The approach constructs vertex-wise confidence bounds using Hoeffding's inequality and propagates them to generate isocontour confidence bands. Results on synthetic and real ensemble datasets show that the Hoeffding confidence bands are loose but accurately capture underlying true values that may be missed by the Gaussian and bootstrap alternatives while remaining computationally efficient.
cs.CV Aug 18, 2026 PDF
Existing 3D relighting methods operate through either explicit material decomposition, diffusion-based view-space generation, or a combination of both, requiring full recomputation for each new lighting condition. We observe that recent latent scene representations, which encode multi-view images into a set of compact tokens with no fixed physical semantics, open up a novel design space for relighting. We present LumiTokens, a framework that formulates 3D relighting as a direct transformation on latent scene tokens, without explicit 3D representations, rendering equations, or physics-based decomposition. Our model introduces a Scene Token Editor that processes scene tokens jointly with light-ray tokens through self-attention, producing updated tokens that can be decoded into multi-view-consistent relit images. To support diverse lighting types through a unified interface, all lighting signals, including environment maps, point lights, and area lights, are parameterized as Plucker ray tokens, enabling native 3D user interaction with a representation that carries no explicit spatial structure. Crucially, this design supports progressive relighting: because the editor's output remains in the same latent space as its input, a user can incrementally build up illumination one light source at a time, with each edit composing in token space. Experiments demonstrate that LumiTokens achieves comparable or superior relighting quality to other methods and supports progressive, composable lighting edits. Project page: https://neu-vi.github.io/LumiTokens/
cs.RO Aug 18, 2026 PDF
We introduce Hydra-0, a generalist world model conditioned on action flow, which represents robot actions as pixel motion. This shared visual interface enables generalist world modeling and control by learning action consequences across embodiments, tasks, environments, and video-generation backbones. Our best configuration achieves 90.4% lower robot-motion error and 60.2% lower object-motion error than our action-conditioned baseline, while supporting zero-shot composition and data-efficient adaptation. On the RoboLab benchmark, Hydra-0 achieves a Pearson correlation of r=0.96 between replayed and reference success rates. Finally, we uncover an emergent inverse mode of this interface: a world action model that predicts compatible robot motion from desired object flow transferred from a human demonstration. A trained action head maps the resulting latent features to executable actions without requiring task-specific expert robot demonstrations. Together, these results demonstrate the potential of action flow as a shared control interface connecting heterogeneous training data, open-loop policy evaluation, and robot control.
cs.CV Aug 18, 2026 PDF
Large-scale image generation has benefited from advances in data scale, quality, rebalancing, and recaptioning, yet conventional pipelines typically optimize task-specific datasets in isolation. A central challenge is not only how to curate each task-specific corpus, but also how to organize heterogeneous supervision according to the dependencies among generative capabilities. We present a \textbf{capability-driven data infrastructure} that couples capability-specific supervision construction with capability-aligned curriculum scheduling. Its three specialized yet interoperable data engines build complementary relational supervision for text-image grounding, inter-image transformation, and image-knowledge association, while caption experts align T2I and editing supervision across tasks and granularities. A multi-stage curriculum jointly evolves task composition, visual-concept distribution, data quality, and image resolution along the dependency order of capability acquisition, with capability-aware evaluation closing the loop through targeted retrieval, expert construction, and gap-aware resampling. At scale, the framework curates a 440M-image T2I corpus, 120M editing pairs, and over 27M image-entity pairs. With this infrastructure, we train multimodal diffusion models at two scales from scratch, with 3B and 6B sizes respectively. We conduct quantitative evaluation on CPI-Bench, along with qualitative evaluations across diverse text-to-image and editing scenarios. Experimental results present broad visual coverage, versatile rendering, and effective transfer across generative capabilities.
cs.CL Aug 18, 2026 PDF
Purpose: To develop and evaluate a locally deployed multi-agent AI system for radiology report structuring and quality assurance. Materials and Methods: This retrospective study included 638 radiology reports from CT examinations of the chest, abdomen, and pelvis dictated by 15 board-certified radiologists in 2023 and 2024. A multi-agent AI pipeline was developed to perform report structuring and quality assurance (QA). The system structured the report into standardized anatomical sections at the sentence level using regex rules and local large language models. It also detected mismatches between the Findings and Impression sections, or within sections; gender-anatomy conflicts; and undocumented communication of critical findings. Two board-certified radiologists independently evaluated a 45-report subset. Results: The multi-agent system structured the Findings sections of all reports (22,270 sentences) into a predefined anatomical format while retaining the original report content. The system flagged 90 (14.1%) reports, most commonly for section mismatches (80 reports, 12.5%). In the radiologist evaluation, both reviewers agreed that 31 (69%) were correctly restructured, 2 reports (4%) were incorrectly restructured, and disagreed on the remaining 12 reports (27%). Both reviewers agreed that no clinically important information was omitted and no fabricated content was introduced. Overall QA performance was rated as "excellent" or "good" in 84% of the evaluated reports, with the remaining reports rated as "fair". Conclusion: A locally deployed multi-agent AI system combined radiology report structuring and quality assurance within a single workflow. The system demonstrated favorable performance in radiologist evaluation. Such systems may support standardization of reporting and quality assurance in radiology practice.
cs.IT Aug 18, 2026 PDF
In this paper, we provide estimators for quantum Rényi and Tsallis entropies with nearly optimal sample complexity. Specifically, for order $α$, dimension $d$, and additive error $\varepsilon$, 1. For $0 < α< 1$, the sample complexity is $O(d^{1+1/α}/\varepsilon^{1/α} + d^{1/α-1}/\varepsilon^{2})$ for Rényi entropy and $O(d^{1+1/α}/\varepsilon^{1/α} + d^{2-2α}/\varepsilon^2)$ for Tsallis entropy. In particular, for $0 < α\leq 1/2$, the sample complexity for both entropies is $O(d^{1+1/α}/\varepsilon^{1/α})$. 2. For non-integer $α> 1$, the sample complexity is $O(d^2/\varepsilon^{1/α} + d^{1-1/α}/\varepsilon^2)$ for Rényi entropy. Our upper bounds improve the quantum Rényi entropy estimators due to Acharya, Issa, Shende, and Wagner (2017) and the quantum Tsallis entropy estimators due to Chen, Liu, and Wang (2026), and match the lower bounds recently established by Wang (2026).
cs.GT Aug 18, 2026 PDF
Learning algorithms are often used to make decisions in repeated multi-agent environments. When another player understands how a learner adapts from past experience, that player can plan strategically across rounds to influence the learner's future behavior. Recent work shows that optimizing against Replicator Dynamics, the continuous-time analogue of Multiplicative Weights Update, is tractable in zero-sum games but can be hard in unrestricted general-sum games. We study the first structured class beyond zero sum: bimatrix games satisfying $\text{rank}(A+B)=1$, for which Nash equilibria can be computed in polynomial time. Our main result shows that this equilibrium tractability does not extend to planning against learning dynamics. Unless $\mathsf{P}=\mathsf{NP}$, approximating the optimizer's optimal continuous-time reward within a fixed additive constant is NP-hard even when $\text{rank}(A+B)=1$, the learner starts from the uniform state, and the optimizer is restricted to constant strategies. The hardness persists for bounded payoff matrices and polynomially bounded horizons. We complement this result with structural characterizations of several tractable special cases. Thus rank-one games already separate efficient equilibrium computation from strategic planning against a learning opponent.
cs.AI Aug 18, 2026 PDF
Memory-based self-improving agents--those that learn from an online stream of tasks and improve over time by maintaining a textual memory bank--have shown great promise in recent literature. However, the reliability aspects of these methods have been critically overlooked. In this work, we conduct a comprehensive re-evaluation of two memory-based methods, broadening the scope of evaluation along two axes: (1) including multiple runs to quantify variance, and (2) randomly shuffling the tasks to investigate the effect of task order. Through these experiments, we make two observations that expose the fragility of current methods: First, agent evaluation is inherently noisy in complex environments and on multi-step tasks, and stacking a self-improving loop on top can further amplify this noise. Second, the agent's improvement is highly dependent on task order. Prior works often adopt default orderings that impose an implicit curriculum, acting as a hidden prerequisite for success. To better understand this fragility, we manually examine the agents' memory and hypothesize that task and environment underspecification contribute to this fragility. We validate this hypothesis by incorporating information that enables better specification, such as detailed rubrics and environment feedback, into the memory construction process. While this added information partially closes the performance degradation in previous experiments, significant gaps still remain, suggesting that other uncharacterized factors contribute to this fragility. Looking ahead, our work advocates for more rigorous evaluation protocols for self-improving agents by reporting results across multiple runs and stress-testing them under challenging conditions. Moreover, our findings on underspecification call for systems and interfaces that enable effective human oversight, preventing agents from failing in unforeseeable ways.
cs.CV Aug 18, 2026 PDF
High-resolution image editing is increasingly demanded in professional workflows, yet existing diffusion-based models remain constrained to resolutions below 1K due to quadratic attention complexity and prohibitive memory requirements. A prevalent workaround employs a two-stage pipeline: editing at low resolution followed by independent super-resolution. However, this approach suffers from two critical issues: information divergence, where hallucinated details contradict the original high-resolution (HR) source, and texture degradation, manifesting as over-smoothed or over-sharpened artifacts. We propose EditBridge, a diffusion bridge framework for efficient ultra high-resolution editing. Unlike conventional diffusion that regenerates from noise, we formulate refinement as structured data-to-data translation from the low-resolution (LR) edited result to its HR counterpart, explicitly conditioned on the original HR source to preserve authentic details. To efficiently incorporate HR source guidance, we introduce a prior-guided block-wise sparse attention mechanism that exploits semantic correspondence from first-stage editing to constrain cross-image interactions to spatially aligned regions, significantly reducing computational overhead. Extensive experiments demonstrate that EditBridge achieves high-fidelity editing with superior perceptual quality at resolutions up to 4K, delivering 3.6--8.4$\times$ speedup at 2K and enabling practical 4K editing in 61 seconds.
cs.CL Aug 18, 2026 PDF
Language model tokenizers are typically selected with minimal evaluation, despite the fact that their design choices directly impact model capabilities. This can be partly attributed to a limited understanding of which tokenizer properties affect which aspects of downstream performance. We introduce TokEval, a framework of tokenizer evaluation metrics that goes beyond standard measures like fertility and compression rate to capture linguistically and structurally meaningful properties, e.g., UTF-8 character boundary integrity and digit place-value boundary alignment for mathematics. To validate whether these metrics are predictive of downstream model performance, we conduct controlled language model pretraining experiments, varying solely the tokenizers' training data mixture, pretokenization strategy, and training algorithm. We evaluate the resulting models on bits-per-byte (a tokenizer-agnostic version of perplexity) and several benchmarks, spanning linguistic understanding, mathematical reasoning, and code generation. Our experiments suggest that different intrinsic properties have different impacts on model abilities: information-theoretic metrics predict language modeling abilities (Spearman rho up to 0.80), while structure-sensitive metrics, such as those measuring digit and line-break handling, correlate with task accuracy. We hope TokEval enables more principled tokenizer evaluation, replacing pretraining sweeps with intrinsic measurement wherever the two agree.
cs.LG Aug 18, 2026 PDF
We give a two-player zero-sum repeated game between a learner and nature whose value identity generates Bayesian updating and an exact accounting of exponential-weights regret at once, and supplies the comparator-class variational form that a wide class of concentration phenomena share. The terminal payoff is the most a comparator can gain at fixed relative entropy from the prior, and the one-step constraint is an information budget on nature's move under the learner's mixed action. With the learner's move otherwise unrestricted, Gibbs/Bayes weights emerge as its unique Bellman equalizer -- the mixed action that makes the per-round loss independent of which direction nature moves -- with log-partition functions playing the role of value functions. The regret decomposes exactly into three parts: a per-round information loss reflecting the variation in observed outcomes, an additive retempering drift that accounts exactly for any change of measurement scale between rounds, and the information the comparator carries relative to the prior. The variance and bounded-range proxies that drive standard regret bounds are looser relaxations of this decomposition, which holds generally and governs them all. Both players' strategies are read off from the decomposition term by term, and repeated play yields an information-theoretic ledger of self-play in place of the usual quadratic-variation surrogate. The same comparator-class geometry accounts for the classical large-deviation bounds, and methods across bandits, posterior sampling, aggregation, and boosting are specializations of the one regret decomposition.
cs.AI Aug 18, 2026 PDF
Autonomous LLM agents that converse on a user's behalf are an emerging design pattern in matching platforms, yet their viability depends on a condition rarely examined: users must accept not only delegating conversation to an agent, but also receiving agent-mediated communication from others. We study this condition using two large-scale surveys of active users of a major dating platform (N=2,894 on generative profile features; N=2,617 on autonomous conversational agents, fielded in two languages). We develop a latent-variable measurement model of agent receptivity based on graded response models with latent regression, and show via model comparison that willingness to send and willingness to receive agent communication are distinct constructs: highly correlated (rho=0.92) but separable (Delta BIC=52), with partial measurement invariance across languages. The model quantifies a systematic delegation asymmetry: deploying one's own agent requires far lower receptivity (threshold -0.38) than engaging a counterpart's agent (+0.32; full engagement +1.39), and mean deployment propensity exceeds engagement propensity roughly threefold. Under a random-pairing counterfactual derived from stated receptivity, only 4-13% of directed dyads combine agent deployment with receiver engagement, with a pronounced gender-directional imbalance. Design counterfactuals quantify the levers: a reciprocity requirement cuts interaction volume by half or more by excluding nearly two-thirds of would-be deployment, while routing agent contacts on receive receptivity triples per-contact engagement, a lift that survives out-of-sample validation with the target item held out (AUC 0.88, 3.1x quartile lift under respondent-level cross-validation). We discuss implications for agentic recommender design, including disclosure, opt-in mechanics, and receptivity-aware matchmaking.
cs.AI Aug 18, 2026 PDF
Urban traffic congestion reduces productivity and increases travel cost and emissions. Network-wide live travel-time shortest-path rerouting can be highly effective in simulation, but assumes that essentially every on-road vehicle is replanned every decision period. We propose HLSR, a selective hybrid live--forecast vehicle rerouting framework that fuses live edge speeds with short-horizon forecasts under limited intervention scope. Building on dual-threshold congestion detection, calibrated upstream selection, and driver-tailored travel-time prediction, HLSR further introduces approaching-vehicle expansion, travel-time-weighted k-shortest-path generation, and a horizon-dependent hybrid live--forecast segment speed used in multi-cost route allocation.
cs.CV Aug 18, 2026 PDF
Reliable quantitative analysis of dynamic contrast-enhanced MRI requires high-quality spatiotemporal reconstructions at high undersampling rates. Scan-specific reconstructions using Gaussian and Gabor primitives have shown promising results without the need for large training datasets, but have not addressed the additional dimension of dynamic contrast. We propose a multi-dimensional, primitive based framework for dynamic contrast-enhanced MRI reconstruction that disentangles the underlying anatomy, the dynamic contrast enhancement, and residual motion into separate temporal basis functions, thereby enabling a geometrical interpretation of the representation. We show that this architecture achieves performance competitive with conventional reconstruction methods, both in reconstruction quality and in the accuracy of extracted aorta and kidney enhancement curves. The modular tier design extends naturally to additional dynamic factors and higher acceleration rates. Code available at https://github.com/compai-lab/2026-GaborDCE-spieker.
cs.AI Aug 18, 2026 PDF
AI agents increasingly perform knowledge work (i.e., produce and modify persistent digital artifacts such as code repositories, documents, spreadsheets, slides, reports), yet the parsed views they search, the native files they edit, the changes they review, and the artifacts they submit can refer to different versions of the same work product. We formulate this as a workspace-state contract: every view should be explicitly tied to a version of the evolving workspace state. Coding agents partly address this need through repository contracts for search, diffs, and tests, whereas an analogous contract is less explicit for PDFs, spreadsheets, slides, notebooks, and mixed-format project folders. We propose StagedWorkspace, a versioned workspace for knowledge-work agents. The workspace binds parsed records and review diffs to content hashes of the native files as they change. In fixed-harness ablations on OfficeQA Pro and APEX-Agents, dual parsed/native access has the highest point estimate for every tested model; relative to the more limiting single view, it improves OfficeQA Pass@1 by 8.3-12.1 points and APEX mean rubric score by 4.7-9.2 points. SW-AGENT scores 63.9% with Gemini 3.1 Pro on OfficeQA and 42.1 with GPT-5.4 Nano on APEX, compared with published same-model scores of 29.3% and 25.5, respectively. A paired review-axis ablation on 57 file-editing tasks further finds higher observed scores when diffs are visible. These results identify workspace state as an experimental variable in knowledge-work agents and motivate benchmarks that score evidence, staged edits, and submitted artifacts as explicit state transitions.