Computer Science (arXiv)
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Multi-shot video generation extends single-shot generation to coherent visual narratives, yet maintaining consistent characters, objects, and locations across shots remains a challenge over long sequences. Existing evaluations typically use independently generated prompt sets with limited entity coverage and simple consistency metrics, making standardized comparison difficult. We introduce EntityBench, a benchmark of 140 episodes (2,491 shots) derived from real narrative media, with explicit per-shot entity schedules tracking characters, objects, and locations simultaneously across easy / medium / hard tiers of up to 50 shots, 13 cross-shot characters, 8 cross-shot locations, 22 cross-shot objects, and recurrence gaps spanning up to 48 shots. It is paired with a three-pillar evaluation suite that disentangles intra-shot quality, prompt-following alignment, and cross-shot consistency, with a fidelity gate that admits only accurate entity appearances into cross-shot scoring. As a baseline, we propose EntityMem, a memory-augmented generation system that stores verified per-entity visual references in a persistent memory bank before generation begins. Experiments show that cross-shot entity consistency degrades sharply with recurrence distance in existing methods, and that explicit per-entity memory yields the highest character fidelity (Cohen's d = +2.33) and presence among methods evaluated. Code and data are available at https://github.com/Catherine-R-He/EntityBench/.
Visual reasoning, often interleaved with intermediate visual states, has emerged as a promising direction in the field. A straightforward approach is to directly generate images via unified models during reasoning, but this is computationally expensive and architecturally non-trivial. Recent alternatives include agentic reasoning through code or tool calls, and latent reasoning with learnable hidden embeddings. However, agentic methods incur context-switching latency from external execution, while latent methods lack task generalization and are difficult to train with autoregressive parallelization. To combine their strengths while mitigating their limitations, we propose ATLAS, a framework in which a single discrete 'word', termed as a functional token, serves both as an agentic operation and a latent visual reasoning unit. Each functional token is associated with an internalized visual operation, yet requires no visual supervision and remains a standard token in the tokenizer vocabulary, which can be generated via next-token prediction. This design avoids verbose intermediate visual content generation, while preserving compatibility with the vanilla scalable SFT and RL training, without architectural or methodological modifications. To further address the sparsity of functional tokens during RL, we introduce Latent-Anchored GRPO (LA-GRPO), which stabilizes the training by anchoring functional tokens with a statically weighted auxiliary objective, providing stronger gradient updates. Extensive experiments and analyses demonstrate that ATLAS achieves superior performance on challenging benchmarks while maintaining clear interpretability. We hope ATLAS offers a new paradigm inspiring future visual reasoning research.
Video generation powers a vast array of downstream applications. However, while the de facto standard, i.e., latent diffusion models, typically employ heavily conditioned denoising networks, their decoders often remain unconditional. We observe that this architectural asymmetry leads to significant loss of detail and inconsistency relative to the input image. To address this, we argue that the decoder requires equal conditioning to preserve structural integrity. We introduce RefDecoder, a reference-conditioned video VAE decoder by injecting high-fidelity reference image signal directly into the decoding process via reference attention. Specifically, a lightweight image encoder maps the reference frame into the detail-rich high-dimensional tokens, which are co-processed with the denoised video latent tokens at each decoder up-sampling stage. We demonstrate consistent improvements across several distinct decoder backbones (e.g., Wan 2.1 and VideoVAE+), achieving up to +2.1dB PSNR over the unconditional baselines on the Inter4K, WebVid, and Large Motion reconstruction benchmarks. Notably, RefDecoder can be directly swapped into existing video generation systems without additional fine-tuning, and we report across-the-board improvements in subject consistency, background consistency, and overall quality scores on the VBench I2V benchmark. Beyond I2V, RefDecoder generalizes well to a wide range of visual generation tasks such as style transfer and video editing refinement.
Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these models scales predictably with model and data size. We do so by introducing VGGT-$Ω$, which substantially improves reconstruction accuracy, efficiency, and capabilities for both static and dynamic scenes. To enable training this model at an unprecedented scale, we introduce architectural changes that improve training efficiency, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We simplify VGGT's architecture by using a single dense prediction head with multi-task supervision and removing the expensive high-resolution convolutional layers. We also use registers to aggregate scene information into a compact representation and introduce register attention, which restricts inter-frame information exchange to these registers, in part replacing global attention. In this way, during training, VGGT-$Ω$ uses only about 30% of the GPU memory of its predecessor, allowing us to train with 15x more supervised data than prior work and to leverage vast amounts of unlabeled video data. VGGT-$Ω$ achieves strong results for reconstruction of static and dynamic scenes across multiple benchmarks, for example, improving over the previous best camera estimation accuracy on Sintel by 77%. We also show that the learned registers can improve vision-language-action models and support alignment with language, suggesting that reconstruction can be a powerful and scalable proxy task for spatial understanding. Project Page: http://vggt-omega.github.io/
Latent flow matching for image generation usually transports Gaussian noise to variational autoencoder latents along linear paths. Both endpoints, however, concentrate in thin spherical shells, and a Euclidean chord leaves those shells even when preprocessing aligns their radii. By decomposing each latent token into radial and angular components, we show through component-swap probes that decoded perceptual and semantic content is carried predominantly by direction, with radius contributing much less. We therefore project data latents onto a fixed token radius, use the radial projection of Gaussian noise as the spherical prior, finetune the decoder with the encoder frozen, and replace linear interpolation with spherical linear interpolation. The resulting geodesic paths stay on the sphere at every timestep, and their velocity targets are purely angular by construction. Under matched training, the method consistently improves class-conditional ImageNet-256 FID across different image tokenizers, leaves the diffusion architecture unchanged, and requires no auxiliary encoder or representation-alignment objective.
Causal autoregressive video diffusion models support real-time streaming generation by extrapolating future chunks from previously generated content. Distilling such generators from high-fidelity bidirectional teachers yields competitive few-step models, yet a persistent gap between the history distributions encountered during training and those arising at inference constrains generation quality over long horizons. We introduce the Real-time Autoregressive Video Extrapolation Network (RAVEN), a training-time test framework that repacks each self rollout into an interleaved sequence of clean historical endpoints and noisy denoising states. This formulation aligns training attention with inference-time extrapolation and allows downstream chunk losses to supervise the history representations on which future predictions depend. We further propose Consistency-model Group Relative Policy Optimization (CM-GRPO), which reformulates a consistency sampling step as a conditional Gaussian transition and applies online Reinforcement Learning (RL) directly to this kernel, avoiding the Euler-Maruyama auxiliary process adopted in prior flow-model RL formulations. Experiments demonstrate that RAVEN surpasses recent causal video distillation baselines across quality, semantic, and dynamic degree evaluations, and that CM-GRPO provides further gains when combined with RAVEN.
AI agents are being increasingly deployed in dynamic, open-ended environments that require adapting to new information as it arrives. To efficiently measure this capability for realistic use-cases, we propose building grounded simulations that replay real-world events in the order they occurred. We build FutureSim, where agents forecast world events beyond their knowledge cutoff while interacting with a chronological replay of the world: real news articles arriving and questions resolving over the simulated period. We evaluate frontier agents in their native harness, testing their ability to predict world events over a three-month period from January to March 2026. FutureSim reveals a clear separation in their capabilities, with the best agent's accuracy being 25%, and many having worse Brier skill score than making no prediction at all. Through careful ablations, we show how FutureSim offers a realistic setting to study emerging research directions like long-horizon test-time adaptation, search, memory, and reasoning about uncertainty. Overall, we hope our benchmark design paves the way to measure AI progress on open-ended adaptation spanning long time-horizons in the real world.
A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close this gap and generate articulated assets at scale. We reduce the problem of generating an articulated 3D asset to that of writing a program that builds it. We then introduce a new agentic system, Articraft, that writes such programs automatically. We design a programmatic interface and harness to help the LLM do so effectively. The LLM writes code against a domain-specific SDK for defining parts, composing geometry, specifying joints, and writing tests to validate the resulting assets. The harness exposes a restricted workspace and interface to the LLM, validates the resulting assets, and returns structured feedback. In this way, the LLM is not distracted by details such as authoring a URDF file or managing a complex software environment. We show that this produces higher-quality assets than both state-of-the-art articulated-asset generators and general-purpose coding agents. Using Articraft, we build Articraft-10K, a curated dataset of over 10K articulated assets spanning 245 categories, and show its utility both for training models of articulated assets and in downstream applications such as robotics simulation and virtual reality.
High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed.
Generative video models are increasingly studied as implicit world models, yet evaluating whether they produce physically plausible 3D structure and motion remains challenging. Most existing video evaluation pipelines rely heavily on human judgment or learned graders, which can be subjective and weakly diagnostic for geometric failures. We introduce PDI-Bench (Perspective Distortion Index), a quantitative framework for auditing geometric coherence in generated videos. Given a generated clip, we obtain object-centric observations via segmentation and point tracking (e.g., SAM 2, MegaSaM, and CoTracker3), lift them to 3D world-space coordinates via monocular reconstruction, and compute a set of projective-geometry residuals capturing three failure dimensions: scale-depth alignment, 3D motion consistency, and 3D structural rigidity. To support systematic evaluation, we build PDI-Dataset, covering diverse scenarios designed to stress these geometric constraints. Across state-of-the-art video generators, PDI reveals consistent geometry-specific failure modes that are not captured by common perceptual metrics, and provides a diagnostic signal for progress toward physically grounded video generation and physical world model. Our code and dataset can be found at https://pdi-bench.github.io/.
Recent advances in Large Language Model (LLM) agents have enabled complex agentic workflows where models autonomously retrieve information, call tools, and reason over large corpora to complete tasks on behalf of users. Despite the growing adoption of retrieval-augmented generation (RAG) in agentic search systems, existing literature lacks a systematic comparison of how retrieval strategy choice interacts with agent architecture and tool-calling paradigm. Important practical dimensions, including how tool outputs are presented to the model and how performance changes when searches must cope with more irrelevant surrounding text, remain under-explored in agent loops. This paper reports an empirical study organized into two experiments. Experiment 1 compares grep and vector retrieval on a 116-question sample from LongMemEval, using a custom agent harness (Chronos) and provider-native CLI harnesses (Claude Code, Codex, and Gemini CLI), for both inline tool results and file-based tool results that the model reads separately. Experiment 2 compares grep-only and vector-only retrieval while progressively mixing in additional unrelated conversation history, so that each query is embedded in more distracting material alongside the passages that matter. Across Chronos and the provider CLIs, grep generally yields higher accuracy than vector retrieval in our comparisons in experiment 1; at the same time, overall scores still depend strongly on which harness and tool-calling style is used, even when the underlying conversation data are the same.
Mechanistic interpretability aims to break models into meaningful parts; verifying that two such parts implement the same computation is a prerequisite. Existing similarity measures evaluate either empirical behaviour, leaving them blind to out-of-distribution mechanisms, or basis-dependent parameters, meaning they disregard weight-space symmetries. To address these issues for the class of tensor-based models, we introduce a weight-based metric, tensor similarity, that is invariant to such symmetries. This metric captures global functional equivalence and accounts for cross-layer mechanisms using an efficient recursive algorithm. Empirically, tensor similarity tracks functional training dynamics, such as grokking and backdoor insertion, with higher fidelity than existing metrics. This reduces measuring similarity and verifying faithfulness into a solved algebraic problem rather than one of empirical approximation.
Camera-controlled video generation has made substantial progress, enabling generated videos to follow prescribed viewpoint trajectories. However, existing methods usually learn camera-specific conditioning through camera encoders, control branches, or attention and positional-encoding modifications, which often require post-training on large-scale camera-annotated videos. Training-free alternatives avoid such post-training, but often shift the cost to test-time optimization or extra denoising-time guidance. We propose Warp-as-History, a simple interface that turns camera-induced warps into camera-warped pseudo-history with target-frame positional alignment and visible-token selection. Given a target camera trajectory, we construct camera-warped pseudo-history from past observations and feed it through the model's visual-history pathway. Crucially, we align its positional encoding with the target frames being denoised and remove warped-history tokens without valid source observations. Without any training, architectural modification, or test-time optimization, this interface reveals a non-trivial zero-shot capability of a frozen video generation model to follow camera trajectories. Moreover, lightweight offline LoRA finetuning on only one camera-annotated video further improves this capability and generalizes to unseen videos, improving camera adherence, visual quality, and motion dynamics without test-time optimization or target-video adaptation. Extensive experiments on diverse datasets confirm the effectiveness of our method.
Modern image editing models produce realistic results but struggle with abstract, multi step instructions (e.g., ``make this advertisement more vegetarian-friendly''). Prior agent based methods decompose such tasks but rely on handcrafted pipelines or teacher imitation, limiting flexibility and decoupling learning from actual editing outcomes. We propose an experiential framework for long-horizon image editing, where a planner generates structured atomic decompositions and an orchestrator selects tools and regions to execute each step. A vision language judge provides outcome-based rewards for instruction adherence and visual quality. The orchestrator is trained to maximize these rewards, and successful trajectories are used to refine the planner. By tightly coupling planning with reward driven execution, our approach yields more coherent and reliable edits than single-step or rule-based multistep baselines.
Scaling Scientific Machine Learning (SciML) toward universal foundation models is bottlenecked by negative transfer: the simultaneous co-training of disparate partial differential equation (PDE) regimes can induce gradient conflict, unstable optimization, and plasticity loss in dense neural operators. In particular, broadband open-channel fluid dynamics and boundary-dominated porous media flows impose incompatible spectral and geometric demands on a single dense parameter path. We introduce Shodh-MoE, a sparse-activated latent transformer architecture for multi-physics transport. Shodh-MoE operates on compressed 16^3 physical latents produced by a physics-informed autoencoder with an intra-tokenizer Helmholtz-style velocity parameterization, restricting decoded states to divergence-free velocity manifolds. The model guarantees exact mass conservation, achieving a physically verifiable velocity divergence of ~2.8 x 10^-10 (evaluated post-hoc in FP64) on 128^3 grids. A Top-1 soft-semantic router dynamically assigns localized latent patches to expert subnetworks, enabling specialized parameter paths for distinct physical mechanisms while preserving shared experts for universal symmetries. In a 20,000-step distributed pretraining run over mixed three-dimensional physical tensors, routing telemetry shows autonomous domain bifurcation: held-out validation tokens from the open-channel domain route exclusively to Expert 0, while porous-media tokens route exclusively to Expert 1. The model converges simultaneously across both regimes, achieving latent validation MSEs of 2.46 x 10^-5 and 9.76 x 10^-6, and decoded physical MSEs of 2.48 x 10^-6 and 1.76 x 10^-6. These results support sparse expert routing as a practical architectural mechanism for mitigating multi-physics interference in universal neural operators.
We introduce SANA-WM, an efficient 2.6B-parameter open-source world model natively trained for one-minute generation, synthesizing high-fidelity, 720p, minute-scale videos with precise camera control. SANA-WM achieves visual quality comparable to large-scale industrial baselines such as LingBot-World and HY-WorldPlay, while significantly improving efficiency. Four core designs drive our architecture: (1) Hybrid Linear Attention combines frame-wise Gated DeltaNet (GDN) with softmax attention for memory-efficient long-context modeling. (2) Dual-Branch Camera Control ensures precise 6-DoF trajectory adherence. (3) Two-Stage Generation Pipeline applies a long-video refiner to stage-1 outputs, improving quality and consistency across sequences. (4) Robust Annotation Pipeline extracts accurate metric-scale 6-DoF camera poses from public videos to yield high-quality, spatiotemporally consistent action labels. Driven by these designs, SANA-WMdemonstrates remarkable efficiency across data, training compute, and inference hardware: it uses only $\sim$213K public video clips with metric-scale pose supervision, completes training in 15 days on 64 H100s, and generates each 60s clip on a single GPU; its distilled variant can be deployed on a single RTX 5090 with NVFP4 quantization to denoise a 60s 720p clip in 34s. On our one-minute world-model benchmark, SANA-WM demonstrates stronger action-following accuracy than prior open-source baselines and achieves comparable visual quality at $36\times$ higher throughput for scalable world modeling.
The performance of quantum resource manipulation protocols, including key examples such as distillation of quantum entanglement, is measured in terms of the rate at which desired target states can be produced from a given noisy state. However, to achieve optimal rates, known protocols require precise tailoring to the quantum state in question, demanding a perfect knowledge of the input and allowing no errors in its preparation. Here we show that distillation of quantum resources in the framework of resource non-generating operations can be performed universally: optimal rates of distillation can be achieved with no knowledge of the input state whatsoever, certifying the robustness of quantum resource distillation. The findings apply in particular to the purification of quantum entanglement under non-entangling maps, where the optimal rates are governed by the regularised relative entropy of entanglement. Our result relies on an extension of the generalised quantum Stein's lemma in quantum hypothesis testing to a composite setting where the null hypothesis is no longer a fixed quantum state, but is rather composed of i.i.d. copies of an unknown state. The solution of this asymptotic problem is made possible through new developments in one-shot quantum information and a refinement of the blurring technique from [Lami, arXiv:2408.06410].
Dynamic connectivity is a fundamental dynamic graph problem, and recent algorithmic breakthroughs on dynamic graph sketching have reshaped what is theoretically possible: by encoding the graph as per-vertex linear sketches, these algorithms solve dynamic connectivity in only $Θ(V \log^2 V)$ space, independent of the number of edges,outperforming lossless $Θ(V+E)$-space structures that grow as the graph becomes denser. Prior to this work, no practical dynamic connectivity algorithm has been able to translate these theoretical breakthroughs into space savings on real-world graphs. The main obstacle is that per-vertex sketches cost thousands of bytes per vertex, so sketching only pays off once the graph becomes extremely dense.
We observe that sparse real-world graphs are often not uniformly sparse, these graphs can contain dense cores on a small subset of vertices that account for a large fraction of edges. We exploit this structure via hybrid sketching: sketch only the dense core, and store the sparse periphery losslessly.
We design new hybrid algorithms for fully-dynamic and semi-streaming connectivity with space $O(\min\{V+E, V \log V \log(2+E/V)\})$ w.h.p., simultaneously matching the lossless bound on sparse graphs, the sketching bound on dense graphs, and improving on both in an intermediate regime. A key component is BalloonSketch, a new l0-sampler reducing per-vertex sketch sizes by up to 8x. We implement HybridSCALE, a modular system treating the lossless and sketch-based components as subroutines. HybridSCALE is the first sketch-based dynamic connectivity system to save space on common real-world graphs. Compared to the state-of-the-art lossless baseline, HybridSCALE saves up to 15% space on sparse graphs (average degree < 100), up to 92% on intermediate density graphs (average degree ~ 100-1000), and up to 97% on dense graphs (average degree > 1000).
Backdoor attacks pose a serious security threat to large language models (LLMs), which are increasingly deployed as general-purpose assistants in safety- and privacy-critical applications. Existing LLM backdoors rely primarily on content-based triggers, requiring explicit modification of the input text. In this work, we show that this assumption is unnecessary and limiting. We introduce MetaBackdoor, a new class of backdoor attacks that exploits positional information as the trigger, without modifying textual content. Our key insight is that Transformer-based LLMs necessarily encode token positions to process ordered sequences. As a result, length-correlated positional structure is reflected in the model's internal computation and can be used as an effective non-content trigger signal.
We demonstrate that even a simple length-based positional trigger is sufficient to activate stealthy backdoors. Unlike prior attacks, MetaBackdoor operates on visibly and semantically clean inputs and enables qualitatively new capabilities. We show that a backdoored LLM can be induced to disclose sensitive internal information, including proprietary system prompts, once a length condition is satisfied. We further demonstrate a self-activation scenario, where normal multi-turn interaction can move the conversation context into the trigger region and induce malicious tool-call behavior without attacker-supplied trigger text. In addition, MetaBackdoor is orthogonal to content-based backdoors and can be composed with them to create more precise and harder-to-detect activation conditions.
Our results expand the threat model of LLM backdoors by revealing positional encoding as a previously overlooked attack surface. This challenges defenses that focus on detecting suspicious text and highlights the need for new defense strategies that explicitly account for positional triggers in modern LLM architectures.
Disease screening is critical for early detection and timely intervention in clinical practice. However, most current screening models for medical images suffer from limited interpretability and suboptimal performance. They often lack effective mechanisms to reference historical cases or provide transparent reasoning pathways. To address these challenges, we introduce EviScreen, an evidential reasoning framework for disease screening that leverages region-level evidence from historical cases. The proposed EviScreen offers retrospection interpretability through regional evidence retrieved from dual knowledge banks. Using this evidential mechanism, the subsequent evidence-aware reasoning module makes predictions using both the current case and evidence from historical cases, thereby enhancing disease screening performance. Furthermore, rather than relying on post-hoc saliency maps, EviScreen enhances localization interpretability by leveraging abnormality maps derived from contrastive retrieval. Our method achieves superior performance on our carefully established benchmarks for real-world disease screening, yielding notably higher specificity at clinical-level recall. Code is publicly available at https://github.com/DopamineLcy/EviScreen.
Reconstructing precise clinical timelines is essential for modeling patient trajectories and forecasting risk in complex, heterogeneous conditions like sepsis. While unstructured clinical narratives offer semantically rich and contextually complete descriptions of a patient's course, they often lack temporal precision and contain ambiguous event timing. Conversely, structured electronic health record (EHR) data provides precise temporal anchors but misses a substantial portion of clinically meaningful events. We introduce a retrieval-augmented multimodal alignment framework that bridges this gap to improve the temporal precision of absolute clinical timelines extracted from text. Our approach formulates timeline reconstruction as a graph-based multistep process: it first extracts central anchor events from narratives to build an initial temporal scaffold, places non-central events relative to this backbone, and then calibrates the timeline using retrieved structured EHR rows as external temporal evidence. Evaluated using instruction-tuned large language models on the i2m4 benchmark spanning MIMIC-III and MIMIC-IV, our multimodal pipeline consistently improves absolute timestamp accuracy (AULTC) and improves temporal concordance across nearly all evaluated models over unimodal text-only reconstruction, without compromising event match rates. Furthermore, our empirical gap analysis reveals that 34.8% of text-derived events are entirely absent from tabular records, demonstrating that aligning these modalities can produce a more temporally faithful and clinically informative reconstruction of patient trajectories than either source alone.
Recent advances in image generation have made it easy to produce high-quality images. However, these outputs are inherently flattened, entangling foreground elements, background, and text within a fixed canvas. As a result, flexible post-generation editing remains challenging, revealing a clear last-mile gap toward practical usability. Existing approaches either rely on scarce proprietary layered assets or construct partially synthetic data from limited structural priors. However, both strategies face fundamental challenges in scalability. In this work, we investigate whether pure synthetic layered data can improve graphic design decomposition. We make the assumption that, in graphic design, effective decomposition does not require modeling inter-layer dependencies as precisely as in natural-image composition, since design elements are often intentionally arranged as modular and semantically separable components. Concretely, we conduct a data-centric study based on CLD baseline, which is a state-of-the-art layer decomposition framework. Based on the baseline, we construct our own synthetic dataset, SynLayers, generate textual supervision using vision language models, and automate inference inputs with VLM-predicted bounding boxes. Our study reveals three key findings: (1) even training with purely synthetic data can outperform non-scalable alternatives such as the widely used PrismLayersPro dataset, demonstrating its viability as a scalable and effective substitute; (2) performance consistently improves with increased training data scale, while gains begin to saturate at around 50K samples; and (3) synthetic data enables balanced control over layer-count distributions, avoiding the layer-count imbalance commonly observed in real-world datasets. We hope this data-centric study encourages broader adoption of synthetic data as a practical foundation for layered design editing systems.
The U.S. social safety net delivers essential services at mass scale, but access burdens persist, as congested contact or call centers serve as a primary mode of application completion and assistance. In Holmes v. Knodell, Missouri's SNAP call centers were so congested that nearly half of all application denials were procedural, caused by applicants' inability to complete required interviews, rather than underlying ineligibility. The judge ruled these system failures led to a violation of procedural due process. We propose a performance evaluation framework based on queueing models from operations research and management to assess and improve access in such systems. Operational access failures of call centers are distinct from prior automation failures in benefits provision. Emergent arbitrariness arises from interactions between system dynamics and access demand, rather than from an explicit algorithmic rule, making diagnosis and repair inherently system-level. We develop a queueing model that incorporates phenomena that distinguish social services from standard service domains, redials and abandonment, through which backlogs generate endogenous congestion. Standard queueing guidance from Erlang-A that does not address endogenous congestion fundamentally understaffs, which could lead to persistent shortfalls in practice. Using a fluid approximation, we derive steady-state performance metrics to analytically characterize the impacts of bundled staffing and service delivery changes. We fit model parameters to call-center data disclosed in court documents. Our queueing model can support ex-ante evaluation and design of access systems, inform policy levers for improving access, and provide evidence about whether applicants are afforded a meaningful opportunity to be served at scale.
This position paper argues that behavioural assurance, even when carefully designed, is being asked to carry safety claims it cannot verify. AI governance frameworks enacted between 2019 and early 2026 require reviewable evidence of properties such as the absence of hidden objectives, resistance to loss-of-control precursors, and bounded catastrophic capability; current assurance methodologies (primarily behavioural evaluations and red-teaming) are epistemically limited to observable model outputs and cannot verify the latent representations or long-horizon agentic behaviours these frameworks presume to regulate. We formalize this structural mismatch as the audit gap, the divergence between required and achievable verification access, and introduce the concept of fragile assurance to describe cases where the evidential structure does not support the asserted safety claim. Through an analysis of a 21-instrument inventory, we identify an incentive gradient where geopolitical and industrial pressures systematically reward surface-level behavioral proxies over deep structural verification. Finally, we propose a technical pivot: bounding the weight of behavioral evidence in legal text and extending voluntary pre-deployment access with mechanistic-evidence classes, specifically linear probes, activation patching, and before/after-training comparisons.
Efforts to verify Zero-Knowledge Proof circuit encodings have highlighted the challenge of proving the correctness of quantifier-free statements that make use of both bitvector and finite field operations. Existing verification workflows are either manual or rely on SMT solvers, which scale poorly on some classes of problems for reasons that include difficulties with conversion operators and challenges reasoning about inequalities. To address these limitations, we present a novel Lean tactic BitModEq that leverages range lemmas and case analysis to produce verified translations from finite fields to bitvectors. Our approach, combined with bit-blasting, outperforms state-of-the-art SMT solvers, solving 19% more ZKP arithmetization benchmarks.
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