Computer Science (arXiv)
Showing all 36 subfields
Video Large Language Models (Video-LLMs) have made rapid progress on temporal video understanding, yet many fail at a basic perceptual primitive: signed image-plane motion direction. On simple videos of a single object moving left, right, up, or down, most Video-LLMs perform near chance, with above-chance cases largely attributable to prediction biases rather than genuine direction understanding. We call this failure directional motion blindness. We localize the failure by tracing motion direction information through the Video-LLM pipeline. Motion direction remains linearly accessible from the vision encoder, projector, and LLM hidden states, but the readout fails to bind this signal to the correct verbal answer option, revealing a direction binding gap. Although synthetic motion direction instruction tuning reduces this gap on the source domain, motion direction concept vector analysis shows that visual complexity weakens the signal magnitude and limits out-of-domain generalization. We introduce MoDirect, a dataset family for motion direction instruction tuning and evaluation, and DeltaDirect, a diagnosis-driven, projector-level objective that predicts normalized 2-D motion vectors from adjacent-frame feature deltas. On MoDirect-SynBench, instruction tuning with DeltaDirect improves motion direction accuracy from 25.9% to 85.4%. On MoDirect-RealBench, DeltaDirect improves real-world motion direction accuracy by 21.9 points over the vanilla baseline without real-world tuning data, while preserving standard video-understanding performance. Code: https://github.com/KHU-VLL/DeltaDirect
Tokenisation is an integral part of the current NLP pipeline. Current tokenisation algorithms such as BPE and Unigram are greedy algorithms -- they make locally optimal decisions without considering the resulting vocabulary as a whole. We instead formulate tokeniser construction as a linear program and solve it using convex optimisation tools, yielding a new algorithm we call ConvexTok. We find ConvexTok consistently improves intrinsic tokenisation metrics and the bits-per-byte (BpB) achieved by language models; it also improves downstream task performance, but less consistently. Furthermore, ConvexTok allows the user to certify how far their tokeniser is from optimal, with respect to a certain objective, via a lower bound, and we empirically find it to be within 1\% of optimal at common vocabulary sizes.
We propose the Integrable Context-Dependent Demand Network (ICDN), a demand-first neural model for multiproduct retail demand. The model learns log-demand as a smooth, context-conditioned function of log-prices, allowing elasticities to be derived exactly from the learned demand surface. On the Dominick's beer dataset, ICDN improves out-of-sample generalization over a directed log-log benchmark and yields more stable, economically plausible elasticity estimates, especially for weakly identified cross-price effects.
Camera pose matters. The position and orientation of each viewpoint define a shared spatial coordinate frame that relates observations across video frames. Yet this signal is largely absent from multimodal LLMs (MLLMs) for video understanding, which process frames as isolated 2D snapshots, instead of the persistent scene humans perceive. We revisit pose as a lightweight supervisory signal and introduce Cambrian-P, a video MLLM augmented with per-frame learnable camera tokens and a pose regression head. With a carefully designed sampling scheme, the model achieves substantial gains of 4.5-6.5% on spatial reasoning benchmarks such as VSI-Bench, generalizes across eight additional spatial and general video QA benchmarks, and, as a byproduct, achieves state of the art streaming pose estimation on ScanNet. Surprisingly, training on pseudo-annotated poses from in-the-wild video further improves general video QA benchmarks, showing pose helps beyond spatial reasoning. Together, these results position camera pose as a fundamental signal for video models that reason about the physical world.
Current motion-controlled image-to-video generation models rigidly follow user-provided trajectories that are often sparse, imprecise, and causally incomplete. Such reliance often yields unnatural or implausible outcomes, especially by missing secondary causal consequences. To address this, we introduce MotiMotion, a novel framework that reformulates motion control as a reasoning-then-generation problem. To encourage causally grounded and commonsense-consistent interactions, we leverage a training-free vision-language reasoner to refine image-space coordinates of primary trajectories and to hallucinate plausible secondary motions. To further improve motion naturalness, we propose a confidence-aware control scheme that modulates guidance strength, enabling the model to closely follow high-confidence plans while correcting artifacts under low-confidence inputs with its internal generative priors. To support systematic evaluation, we curate a new image-to-video benchmark, MotiBench, consisting of interaction-centric scenes where new events are triggered by motion. Both VLM-based evaluation and a human study on MotiBench demonstrate that MotiMotion produces videos with more plausible object behaviors and interaction, and is preferred over existing approaches.
Language models must now generalize out of the box to novel environments and work inside inference-scaling search procedures, such as AlphaEvolve, that select rollouts with a variety of task-specific reward functions. Unfortunately, the standard paradigm of LLM post-training optimizes a pre-specified scalar reward, often leading current LLMs to produce low-entropy response distributions and thus to struggle at displaying the diversity that inference-time search will require. We propose Vector Policy Optimization (VPO), an RL algorithm that explicitly trains policies to anticipate diverse downstream reward functions and to produce diverse solutions. VPO exploits that rewards are often vector-valued in practice, like per-test-case correctness in code generation or, say, multiple different user personas or reward models. VPO is essentially a drop-in replacement for the GRPO advantage estimator, but it trains the LLM to output a set of solutions where individual solutions specialize to different trade-offs in the vector reward space. Across four tasks, VPO matches or beats the strongest scalar RL baselines on test-time search (e.g. pass@k and best@k), with the gap widening as the search budget grows. For evolutionary search, VPO models unlock problems that GRPO models cannot solve at all. As test-time search becomes more standardized, optimizing for diversity may need to become the default post-training objective.
Vision-and-Language Navigation (VLN) requires an agent to ground language instructions to its own movement within a visual environment. While state-of-the-art methods leverage the reasoning capabilities of Vision-Language Models (VLMs) for end-to-end action prediction, they often lack an explicit and explainable understanding of the relationships between the agent, the instruction, and the scene. Conversely, explicitly building a scene map for heuristic planning is intuitively appealing but relies on additional 3D sensors and hinders large-scale vision-language pre-training. To bridge this gap, we propose AwareVLN, a novel framework that equips the navigation model with a self-aware reasoning mechanism, enabling it to understand the agent's state and task progress in a fully end-to-end and data-driven manner. Our approach features two key innovations: (1) a structural reasoning module that fosters spatial and task-oriented self-awareness, and (2) an automatic data engine with progress division for effective training. Extensive experiments on various datasets in Habitat simulator show our AwareVLN significantly outperforms previous state-of-the-art vision-language navigation methods. Project page: https://gwxuan.github.io/AwareVLN/.
Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch between the agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult, as agents can become trapped in local loops and receive fresh rewards for revisiting forgotten states. In this work, we demonstrate that this failure stems from a lack of spatial persistence and episodic context. We show that effective curiosity requires a model of the world that is persistent and continuously updated, paired with an agent that maintains an episodic trajectory history to navigate toward novel regions. We achieve this using an online 3D reconstruction as a persistent model of the world, while the agent policy is parameterized as a sequence model over RGB observations to maintain episodic context. This design enables effective exploration during training while allowing the agent to navigate using solely RGB frames at deployment. Trained purely via curiosity on HM3D, our agent outperforms RL-based active mapping baselines and generalizes zero-shot to Gibson and AI-generated worlds. Our end-to-end policy enables efficient adaptation to downstream tasks, such as apple picking and image-goal navigation, outperforming from-scratch baselines. Please see video results at https://recuriosity.github.io/.
Motivated by applications to property testing in the online-erasure model of Kalemaj, Raskhodnikova, and Varma (ITCS 2022 and Theory of Computing 2023), we define and analyze {\em semi-sample-based testers} for Reed-Muller codes. The task in Reed-Muller testing is to determine whether an input function $f: \F^n \to \F$ belongs to the Reed-Muller code or is far from it, using as few point queries to $f$ as possible. Reed-Muller testing is a well-studied task with its roots in both the Property Testing and Probabilistically Checkable Proofs literature. The online-erasure model introduces a twist: after each query made, an adversary may erase up to $t$ points of the input function, potentially thwarting any test in which the queries follow a predictable pattern.
Semi-sample-based testers are a hybrid between sample-based testers -- which can only make uniformly random queries to the input function -- and standard testers, which can choose their queries freely. They are designed with the online-erasure model in mind and operate by first choosing some subset $S$ of the domain and then making their queries uniformly at random inside of $S$. We describe semi-sample-based testers for the Reed-Muller code and give an optimal analysis of their soundness.
Consequently, we show that semi-sample-based testers are indeed effective in the presence of online erasures, and thereby achieve optimal query complexity for testing the Reed-Muller code in the online-erasure model. This result improves upon prior work of Minzer and Zheng (SODA 2024). As an added bonus, we show that semi-sample-based testers also exist for the lifted affine-invariant codes of Guo, Kopparty, and Sudan (ITCS 2013), thereby providing the first known testers for these codes in the online-erasure model.
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action. However, existing VLA systems primarily rely on textual instructions and struggle to resolve spatial ambiguity in complex scenes with multiple similar objects. To address this limitation, we introduce gesture as a parallel instruction modality and propose a Gesture-aware Vision-Language-Action model (GesVLA). Our approach encodes gesture features directly into the latent space, enabling them to participate in both high-level reasoning and low-level action generation, and adopts a dual-VLM architecture to achieve tight coupling between gesture representations and action policies. At the data level, we construct a scalable gesture data generation pipeline by rendering hand models onto real-world scene images. This reduces the sim-to-real visual gap while producing rich data with diverse motion patterns and corresponding pointing annotations. In addition, we employ a two-stage training strategy to equip the model with both gesture perception and action prediction capabilities. We evaluate our approach on multiple real-world robotic tasks, including a controlled block manipulation task for validation and more practical scenarios such as product and produce selection. Experimental results show that incorporating gesture consistently improves target grounding accuracy and human-robot interaction efficiency, especially in complex and cluttered environments. Project page: https://gwxuan.github.io/GesVLA/.
Recent advances in Large Language Models (LLMs) have led to dramatic improvements in question answering (QA). To address the challenge of evaluating QA systems, standardized benchmarks have been introduced. This work focuses on the problem of geospatial QA, where a large collection of geospatial data is available in the form of a spatial database or other forms. Existing work on geospatial QA benchmarks has various limitations, including a small number of questions, limited spatial predicates, narrow output types, and no multi-source reasoning. We present GS-QA, an extensible geospatial QA benchmark with 2,800 question-answer pairs across 28 templates on top of OpenStreetMap and Wikipedia data, covering a wide range of spatial objects, predicates (including directional and towards filtering), and answer types (entity names, locations, distances, directions, counts, and aggregated areas/lengths). A key feature of GS-QA is that some questions require combining information from multiple sources, e.g., geospatial information from OSM and factual information from Wikipedia. GS-QA includes a comprehensive evaluation methodology that combines text-based QA measures with geospatial-specific measures such as distance error and angular error. We implemented nine LLM-based geospatial QA baselines using three LLMs (GPT-4o, Claude Sonnet 4.6, and Ministral-3) with combinations of direct prompting, retrieval-augmented generation, and text-to-SQL. Our results show that existing solutions perform reasonably well on simple spatial predicates with entity name outputs, but accuracy degrades significantly for questions involving complex spatial predicates, numeric output types, and multi-source reasoning, demonstrating that geospatial QA remains a challenging open problem warranting further research.
Robust training and validation of Autonomous Driving Systems (ADS) require massive, diverse datasets. Proprietary data collected by Autonomous Vehicle (AV) fleets, while high-fidelity, are limited in scale, diversity of sensor configurations, as well as geographic and long-tail-behavioral coverage. In contrast, in-the-wild data from sources like dashcams offers immense scale and diversity, capturing critical long-tail scenarios and novel environments. However, this unstructured, in-the-wild video data is incompatible with ADS expecting structured, multi-modal sensor inputs for validation and training. To bridge this data gap, we propose Sensor2Sensor, a novel generative modeling paradigm that translates in-the-wild monocular dashcam videos into a high-fidelity, multi-modal sensor suite (AV logs) comprising multi-view camera images and LiDAR point clouds. A core challenge is the lack of paired training data. We address this by converting real AV logs into dashcam-style videos via 4D Gaussian Splatting (4DGS) reconstruction and novel-view rendering. Sensor2Sensor then utilizes a diffusion architecture to perform the generative conversion. We perform comprehensive quantitative evaluations on the fidelity and realism of the generated sensor data. We demonstrate Sensor2Sensor's practical utility by converting challenging in-the-wild internet and dashcam footage into realistic, multi-modal data formats, further unlocking vast external data sources for AV development.
In the Min-Sum-Radii (MSR) clustering problem, we are given a finite set X of n points in a metric space. The objective is to find at most k clusters centered at a subset of these points such that every point of X is assigned to one of the clusters, minimizing the sum of the radii of the clusters. The problem is known to be NP-hard even on metrics induced by weighted planar graphs and metrics with constant doubling dimension, as shown by Gibson et al. (SWAT 2008). In this work, we investigate the parameterized complexity of MSR on metrics induced by undirected graphs. We distinguish between weighted graph metrics (with positive edge weights) and unweighted graph metrics (where all edges have unit weight).
Weighted Graph Metrics: We show that MSR is W[1]-hard on metrics induced by weighted bipartite graphs, when parameterized by the combined parameter k (the number of clusters) and Delta (the cost of the clustering). We then investigate the structural parameterized complexity of the problem. Drexler et al. (arXiv:2310.02130) showed that the MSR problem admits an XP algorithm on metrics induced by weighted graphs when parameterized by treewidth, and asked whether this can be improved to fixed-parameter tractability. We first answer their question in the negative, and more strongly show that MSR stays W[1]-hard on metrics induced by undirected weighted bipartite graphs when parameterized by the vertex cover number plus k. We then turn our attention to parameters for dense graphs and show that MSR remains W[1]-hard when parameterized by k+Delta even on cliques and complete bipartite graphs. On the positive side, we employ the known XP algorithm parameterized by treewidth, to show that the MSR problem is FPT when parameterized by the parameter treewidth plus Delta.
Robustness, domain adaptation, photometric and occlusion invariance, compositional generalisation, temporal robustness, alignment safety, and classical anisotropic regularisation are usually treated as separate problems with separate method families. This paper argues that much of their shared structure is one statistical problem: estimate the covariance of label-preserving deployment nuisance, then regularise the encoder Jacobian along a matrix whose range covers that covariance (the matching principle). CORAL, adversarial training, IRM, augmentation, metric learning, Jacobian penalties, and alignment-style constraints are different estimators of that object, not independent robustness tricks.
In the linear-Gaussian model we prove closed-form optimality (Theorem A), including cube-root water-filling within the matched range; necessity of range coverage for quadratic Jacobian penalties (Theorem G); the same range dichotomy at deep global minima; and two falsification controls (Lemma C; Corollaries E), with seven conditional consistency lemmas (D1-D7) for estimation under standard identifiability assumptions.
We introduce the Trajectory Deviation Index (TDI), a label-free probe of embedding sensitivity when task accuracy or Jacobian Frobenius norm is insufficient.
Thirteen pre-registered blocks from classical ML through Qwen2.5-7B test the predicted matched, then isotropic, then wrong-W ordering on geometry and deployment drift; twelve pass, and the sole exception (Office-31) is an eigengap failure named before the run. At 7B scale, matched style-PMH improves selective honesty and preserves Style TDI where standard DPO degrades it.
The contribution is naming the deployment nuisance covariance, stating what the regulariser must do, and supplying a closed-form falsifiable theory once that object is identified, not universality on every leaderboard.
We propose and analyze a conservative drifting method for one-step generative modeling. The method replaces the original displacement-based drifting velocity by a kernel density estimator (KDE)-gradient velocity, namely the difference of the kernel-smoothed data score and the kernel-smoothed model score. This velocity is a gradient field, addressing the non-conservatism issue identified for general displacement-based drifting fields. We prove continuous-time finite-particle convergence bounds for the conservative method on $\R^d$: a joint-entropy identity yields bounds for the empirical Stein drift, the smoothed Fisher discrepancy of the KDE, and the squared center velocity. The main finite-particle correction is a reciprocal-KDE self-interaction term, and we give deterministic and high-probability local-occupancy conditions under which this term is controlled. We keep the quadrature constants explicit and track their possible bandwidth dependence: the root residual-velocity rate $N^{-1/(d+4)}$ holds under an additional $h$-uniform quadrature regularity condition, while a more general growth condition yields the optimized root rate $N^{-(2-β)/(2(d+4-β))}$, where $0\le β<2$. We also analyze the non-conservative drifting method with Laplace kernel, corresponding to the original displacement-based velocity proposed in~\cite{deng2026drifting}. For this method, a sharp companion kernel decomposes the velocity into a positive scalar preconditioning of a sharp-score mismatch plus a Laplace scale-mismatch residual, producing an analogous finite-particle rate with an unavoidable residual term. Finally, we explain how the continuous-time residual-velocity bounds translate into one-step generation guarantees through the explicit drift size $η$.
Autonomous agentic systems are largely static after deployment: they do not learn from user interactions, and recurring failures persist until the next human-driven update ships a fix. Self-evolving agents have emerged in response, but all confine evolution to text-mutable artifacts -- skill files, prompt configurations, memory schemas, workflow graphs -- and leave the agent harness untouched. Since routing, hook ordering, state invariants, and dispatch live in code rather than in any text artifact, an entire class of structural failure is physically unreachable from the text layer. We argue that source-level adaptation is a fundamentally more general medium: it is Turing-complete, a strict superset of every text-mutable scope, takes effect deterministically rather than through base-model compliance, and does not erode under long-context drift. We present MOSS, a system that performs self-rewriting at the source level on production agentic substrates. Each evolution is anchored to an automatically curated batch of production-failure evidence and proceeds through a deterministic multi-stage pipeline; code modification is delegated to a pluggable external coding-agent CLI while MOSS retains stage ordering and verdicts. Candidates are verified by replaying the batch against the candidate image in ephemeral trial workers, then promoted via user-consent-gated, in-place container swap with health-probe-gated rollback. On OpenClaw, MOSS lifts a four-task mean grader score from 0.25 to 0.61 in a single cycle without human intervention.
Linear attention replaces the unbounded cache of softmax attention with a fixed-size recurrent state, reducing sequence mixing to linear time and decoding to constant memory. The hard part is not just what to forget, but how to edit this compressed memory without scrambling existing associations. Delta-rule models subtract the current read before writing a new value, and Kimi Delta Attention (KDA) sharpens forgetting with channel-wise decay. But the active edit still uses a single scalar gate to control two different things: how much old content to erase on the key side and how much new content to commit on the value side. We introduce Gated DeltaNet-2, which generalizes both Gated DeltaNet and KDA by inheriting adaptive forgetting and channel-wise decay while addressing their shared limitation, the scalar tie between erasing and writing. Gated Delta Rule-2 separates these roles with a channel-wise erase gate b_t and a channel-wise write gate w_t, reducing to KDA when both gates collapse to the same scalar and to Gated DeltaNet when the decay also collapses. We derive a fast-weight update view, a chunkwise WY algorithm with channel-wise decay absorbed into asymmetric erase factors, and a gate-aware backward pass that preserves efficient parallel training. At 1.3B parameters trained on 100B FineWeb-Edu tokens, Gated DeltaNet-2 achieves the strongest overall results among Mamba-2, Gated DeltaNet, KDA, and Mamba-3 variants across language modeling, commonsense reasoning, and retrieval. Its advantage is most pronounced on long-context RULER needle-in-a-haystack benchmarks, where it improves the evaluated multi-key retrieval setting and remains strong in both recurrent and hybrid settings. Code is available at https://github.com/NVlabs/GatedDeltaNet-2.
Large language model (LLM)-based multi-agent systems increasingly rely on intermediate communication to coordinate complex tasks. While most existing systems communicate through natural language, recent work shows that latent communication, particularly through transformer key-value (KV) caches, can improve efficiency and preserve richer task-relevant information. However, KV caches also encode contextual inputs, intermediate reasoning states, and agent-specific information, creating an opaque channel through which sensitive content may propagate across agents without explicit textual disclosure. To address this, we introduce \textbf{LCGuard} (Latent Communication Guard), a framework for safe KV-based latent communication in multi-agent LLM systems. LCGuard treats shared KV caches as latent working memory and learns representation-level transformations before cache artifacts are transmitted across agents. We formalize representation-level sensitive information leakage operationally through reconstruction: a shared cache artifact is unsafe if an adversarial decoder can recover agent-specific sensitive inputs from it. This leads to an adversarial training formulation in which the adversary learns to reconstruct sensitive inputs, while LCGuard learns transformations that preserve task-relevant semantics and reduce reconstructable information. Empirical evaluations across multiple model families and multi-agent benchmarks show that LCGuard consistently reduces reconstruction-based leakage and attack success rates while maintaining competitive task performance compared to standard KV-sharing baselines.
AI chatbots are rapidly shaping how people encounter the news, yet no prior study has systematically measured how accurately these systems, with their proprietary search integrations and retrieval-synthesis pipelines, handle emerging facts across languages and regions. We present a 14-day (February 9-22, 2026) evaluation of six AI chatbots (Gemini 3 Flash and Pro, Grok 4, Claude 4.5 Sonnet, GPT-5 and GPT-4o mini) on 2,100 factual questions derived from same-day BBC News reporting across six regional services (US & Canada, Arabic, Afrique, Hindi, Russian, Turkish). The best systems achieve over 90% multiple-choice accuracy on questions about events reported hours earlier. The same systems, however, lose 11-13% under free-response evaluation, and 16-17% across the cohort. We further characterize three failure patterns. First, every model achieves its lowest accuracy on Hindi (79% vs. 89-91% elsewhere) and citations indicate an Anglophone retrieval bias (e.g., models answering Hindi queries cite English Wikipedia more than any Hindi outlet). Second, retrieval, not reasoning, failures drive over 70% of all errors. When models retrieve a correct source, they often extract the correct answer; the problem is to land on the right source in the first place. Third, models achieving 88-96% accuracy on well-formed questions drop to 19-70% when questions contain subtle false premises, with the most vulnerable model accepting fabricated facts 64% of the time. We also identify a detection-accuracy paradox: the best false-premise detector ranks second in adversarial accuracy (abstention rate), while a weaker detector ranks first, showing that premise detection and answer recovery are partially independent capabilities. Overall, these suggest that high accuracy can mask systematic regional inequity, near-total dependence on retrieval infrastructure, and vulnerability to imperfect queries real users pose.
LLM-powered AI agents require high-frequency state exploration (e.g., test-time tree search and reinforcement learning), relying on rapid checkpoint and rollback (C/R) of the complete sandbox state, including files and process state (e.g., memory, contexts, etc.). Existing mechanisms duplicate the entire state, causing hundreds of milliseconds to seconds of latency per C/R, which severely bottlenecks deep search and large-scale fan-outs.
This paper observes that subsequent checkpoints in AI agents are highly similar. Therefore, instead of full duplication, a sandbox should only duplicate the changes between consecutive checkpoints (Key Insight). However, it is non-trivial to realize the idea, mainly due to the missing OS supports. This paper proposes a new OS-level abstraction, DeltaState, to enable the change-based transactional C/R for AI agents with two co-designed OS mechanisms. First, DeltaFS enables change-based filesystem C/R by organizing the file states into layers and dynamically freezing the writable layer and inserting a new one during checkpoint, reducing file updates to copy-on-write, and making rollback a simple layer switch. Second, DeltaCR enables change-based process state C/R using incremental dumps, and accelerates rollback by bypassing traditional pipelines to directly fork() from a frozen template process. We then present DeltaBox, a novel agent sandbox achieving millisecond level C/R through the two new mechanisms. Evaluations on SWE-bench and RL micro-benchmarks show DeltaBox completes checkpoint and rollback in millisecond-level latency (14ms and 5ms, respectively), empowering agents to explore substantially more nodes under fixed time budgets.
Production systems generate millions of log lines daily, yet most anomaly detectors operate at the session or window-level, flagging groups of lines rather than identifying the specific message responsible. This coarse granularity forces operators to inspect many routine lines per alert. Message-level detection offers finer granularity, but remains challenging. A single event template may correspond to both normal and anomalous messages, failures arise from heterogeneous subsystems, and line-level labeling at scale is impractical. Although large language models (LLMs) can reason over log semantics, applying them to every line is too costly for continuous monitoring. We present FAME (Failure-Aware Mixture-of-Experts), a label-efficient message-level mixture-of-experts framework that uses an LLM only once offline. We annotate at most K labeled lines per template to derive binary normal/anomaly indicators and representative examples. The LLM proposes a partition of templates into failure domains, and a certification step validates the proposal before training. FAME trains a lightweight router and domain experts that run on-premise and output anomaly predictions and failure-domain labels. On BGL, FAME achieves F1 = 98.16 at K = 100 reducing annotation effort by 76x and detects 86.3% of anomalies from unseen EventIDs. On Thunderbird, FAME reaches F1 = 99.95 with perfect recall.
Cloud service platforms increasingly rely on elastic infrastructures to support dynamic workloads. Spot instances provide discounted computing resources but introduce uncertainty due to dynamic pricing, resource availability, and interruption risks that vary across geographical regions. In Amazon Web Services, the EC2 Spot Service simplifies fleet provisioning through allocation strategies, but it cannot estimate fleet costs before deployment and restricts provisioning to a single region. This paper presents an AI-driven provisioning service for multi-region spot fleets. The proposed approach combines monitoring of provisioning plans with predictive models to estimate fleet configurations and prices before launch, enabling cost-aware deployment decisions across regions while preserving the operational behavior of the EC2 Spot Service. The system was validated with fleets of up to 1500 vCPUs. Experimental results show a prediction accuracy of 99.79% compared to the EC2 Spot Service and potential cost savings of up to 64% by exploiting regional price variability.
Representation Autoencoders (RAEs) leverage frozen vision foundation models (VFMs) as tokenizer encoders, providing robust high-level representations that facilitate fast convergence and high-quality generation in latent diffusion models. However, freezing the VFM inherently constrains its spatial reconstruction capacity, limiting fine-grained generation and image editing; in contrast, incorporating reconstruction-oriented signals via fine-tuning disrupts the pretrained semantic space and degrades generative fidelity. To address this trade-off, we propose DecQ, a simple yet effective framework for RAEs. Specifically, DecQ introduces lightweight detail-condensing queries that extract fine-grained information from intermediate VFM features through condenser modules. These queries are incorporated into the decoder to support reconstruction and are jointly generated with patch tokens during generative modeling. By aggregating information from both shallow and deep layers, DecQ effectively mitigates the reconstruction--generation trade-off, improving both reconstruction quality and generative performance. Our experiments demonstrate that: (1) with only 8 additional queries and 3.9% extra computation, DecQ improves reconstruction over the frozen DINOv2-based RAE, increasing PSNR from 19.13 dB to 22.76 dB; and (2) for generative modeling, DecQ achieves 3.3$\times$ faster convergence than RAE, attaining an FID of 1.41 without guidance and 1.05 with guidance.
Survival analysis aims to estimate a time-to-event distribution from data with censored observations. Many existing methods either impose structural assumptions on the hazard function or discretize the time axis, which may limit flexibility and introduce approximation errors. We propose the Survival Diffusion Probabilistic Model (SDPM), a generative approach to continuous-time survival analysis. SDPM models the conditional distribution of the survival outcome, represented by the pair of observed time and censoring indicator, $\mathbb{P}(T,δ\mid \mathbf{x})$, using a denoising diffusion model. Under the assumption of conditionally independent censoring, conditional samples generated by the model can be transformed into survival function estimates using the Kaplan-Meier estimator. This formulation avoids parametric assumptions on the event-time distribution and does not require a discretization of the output time space. The model operates in a transformed target space, using standardized log-times and a continuous Gaussian-mixture representation of the censoring indicator. We evaluate SDPM on ten real survival datasets and compare it with five strong baselines, including tree-based, boosting-based, and neural survival models. Results show that SDPM achieves competitive predictive performance across C-index, integrated time-dependent AUC, and integrated Brier score. A study on synthetic Cox-Weibull data demonstrates that SDPM can recover the shape of an underlying continuous survival distribution more accurately than a strong nonparametric baseline when sufficiently many samples are generated. An ablation study confirms the importance of the proposed target-space transformations, which improve event-rate calibration, reduce invalid generated times, and provide consistent gains in predictive discrimination. Codes implementing the proposed model are publicly available.
Real-time cognitive load assessment from eye-tracking signals could potentially enable adaptive human-centered-AI such as safety-critical applications such as driver vigilance monitoring or automated flight deck assistance, yet two challenges persist: handling frequent data missingness from blinks and tracking failures, and efficiently modeling long-range temporal dependencies. We propose MambaGaze, a framework that addresses these challenges through 1) XMD encoding, which augments raw features with observation masks and time-deltas to explicitly model data uncertainty, and 2) bidirectional Mamba-2, which captures temporal dependencies with linear computational complexity. Experiments on CLARE and CL-Drive datasets under leave-one-subject-out evaluation show that MambaGaze achieves 76.8% and 73.1% accuracy, respectively, outperforming CNN, Transformer, ResNet, and VGG baselines by 4-12 percentage points. Edge deployment benchmarks on NVIDIA Jetson platforms demonstrate real-time inference at 43-68 FPS with power consumption below 7.5W, confirming feasibility for wearable cognitive load monitoring.
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