Correlation clustering is a fundamental unsupervised learning problem. On complete graphs, both the min-disagreement and min-max objectives admit constant-factor approximations, yet on general (non-complete) graphs, the best guarantees blow up to $O(\log n)$ and $O(\sqrt{n})$. This gap between the two regimes motivates the following question: are there classes of incomplete graphs that circumvent the lower bounds on general graphs and admit approximation guarantees approaching those attainable on complete graphs? We study a natural class of graphs obtained by randomly subsampling a complete signed graph $G$, where each edge is independently deleted with probability $q$. For such graph instances both for the min-max and the min-disagreement objectives, we prove approximation guarantees (depending on $q$) that are substantially better than the bounds achievable for general graphs. We supplement our theoretical results with experiments that also suggest that the approximation ratios of our algorithm are close to those of the complete graph and better than the worst-case bounds for general (non-complete) graphs.
Shared autonomy requires principled mechanisms for allocating and transferring control between a human and an autonomous agent. Existing approaches often rely on blending control inputs or heuristic switching rules, which lack theoretical guarantees and fail to account for the dynamics of authority transfer. This paper develops a cooperative game-theoretic framework for authority switching in shared autonomy. We formulate the control switching problem as an identical-interest dynamic game in which authority transitions are embedded into the system dynamics, yielding optimal switching policies rather than ad hoc rules. We establish the existence and characterization of team-optimal policies in pure strategies under stochastic human override, accounting for asymmetric authority where humans retain override capability. For linear-quadratic systems, we derive closed-form recursions for the optimal switching policies and value functions, enabling efficient computation independent of the continuous state. We validate the framework on scalar and multi-dimensional linear systems, demonstrating how optimal switching adapts to varying system dynamics, cost structures, and override probabilities. The results reveal fundamental trade-offs between human adaptability and autonomous efficiency, illustrating the practical benefits of grounding shared autonomy in cooperative game theory.
Residents' perception of the urban streetscape is an important factor in public health, active mobility, and social wellbeing. Street view imagery (SVI) has emerged as a widely used data source for assessing these perceptual qualities, yet its uneven coverage and irregular updating limit large-scale measurement. Here, we present CVLNet, a Cross-View Learning Network that predicts street-level perception from AlphaEarth embeddings and multi-source urban contextual data without requiring SVI at inference. CVLNet applies per-task adaptive gating to jointly model five perceptual dimensions, using labels from the pretrained SVI-Percept model as ground truth. The proposed method is evaluated across four Southeast Asian cities: Singapore, Kuala Lumpur, Jakarta, and Manila. CVLNet achieves a median road-segment-level Adjusted $R^{2}$ of 0.76 and consistently outperforms the baseline models, with gains ranging from 5.9--11.3% across the five perceptual dimensions. Ablation experiments show that AlphaEarth features and urban contextual features contribute complementary information. We further produce citywide road-level streetscape perception maps for five subjective perceptual dimensions across all four cities, extending perception estimation from the 13--31% of the road network directly covered by available SVI to the complete road network of each city. Integrating these maps with WorldPop gridded population data, we quantify exposure inequality across population-density, demographic, and land-use groups using the Deficit Palma Ratio. These results demonstrate that remote sensing can serve as a scalable alternative to SVI for citywide streetscape perception mapping, enabling a more comprehensive assessment of urban environmental inequality.
Static pruning is widely used to accelerate sparse neural retrieval, yet existing studies each validate their conclusions within a single custom pipeline, leaving it unclear which findings transfer to modern engines with different index organizations and dynamic pruning mechanisms. We present the first cross-engine pruning portability study, evaluating static pruning strategies across three engines - a controlled C++ pipeline (exhaustive inverted index), BMP (block-max pruning), and SEISMIC (clustered inverted indexes) - on two benchmarks (MS MARCO, Natural Questions) with two encoders spanning opposite query-density regimes (SPLADE: 44 avg. query terms; V3-GTE: 7 avg. query terms), totaling 1,140 experimental configurations, with an additional deep-judgment validation on TREC DL 2019/2020. We find that index-side pruning (document and posting-list) is portable: it consistently reduces latency (1.2-6.6$\times$) and index size (18-82%) across all engines because sparse retrieval is memory-bound - a conclusion we support with cache-miss, TLB, and IPC profiling. In contrast, query pruning is already internalized by modern engines: it yields 4-11$\times$ speedup on the exhaustive pipeline but is subsumed by BMP's $β$ and SEISMIC's query_cut. Static pruning complements dynamic pruning: on BMP, combining document and query reduction yields 2.5$\times$ speedup with NDCG@10 within 0.003 of the exact baseline. Finally, NDCG@10 saturates while Recall@10 is still in the ${\sim}$85-95% range across all three engines, providing a portable stopping criterion: practitioners can push pruning to this knee without visible ranking degradation. Together, these findings answer what transfers (index-side pruning), what breaks (query pruning), and what still helps (static atop dynamic pruning).
Sparse Matrix-Sparse Vector Multiplication (SpMSpV) is a core primitive in graph traversal, sparse linear algebra, and sparse model inference. Its input vector is often dynamically sparse, so the best GPU execution path depends on both global sparsity and the local vector-block distribution. Existing GPU SpMSpV methods often bind storage layouts, push/pull traversal, and kernels together, making fine-grained adaptation difficult without extra storage or scheduling overhead.
This paper presents DB-SpMSpV, a dual-view blocked SpMSpV framework for dynamic GPU workloads. DB-SpMSpV partitions the matrix into fixed-size 2D blocks, maintains block-level CSR/CSC views at the high level, and reuses a single low-level block payload to support both row-driven pull and column-driven push. At runtime, it selects the global traversal path based on input block sparsity, chooses block microkernels from the local matrix/vector block structure, and uses load balancing, asynchronous prefetching, and hierarchical writeback to reduce irregular memory accesses, writeback conflicts, and load imbalance. We further integrate the framework into DB-BFS and DB-Decoding.
We evaluate DB-SpMSpV on NVIDIA A100 and RTX 4090 using SuiteSparse matrices, symmetric graphs, and three open-source LLMs. Across input sparsities, DB-SpMSpV achieves average speedups of 5.48$\times$--64.34$\times$ over cuSPARSE and 2.36$\times$--14.01$\times$ over TileSpMSpV on A100, with similar gains on RTX 4090. DB-BFS further improves end-to-end graph traversal by 2.66$\times$ over TileBFS on A100 and 3.60$\times$ on RTX 4090 on average, while DB-Decoding accelerates single-token linear layers by up to 4.50$\times$.
Memory-based Temporal Graph Neural Networks (M-TGNNs) maintain recursively updated node states to capture fine-grained temporal interactions. However, existing distributed frameworks lack effective mechanisms for managing the temporal data dependencies inherent in these models. As a result, they must enforce strict chronological updates, incur substantial remote synchronization overhead, and experience severe load imbalance when temporal event streams are skewed. We propose DepTGL, a scalable distributed training framework that restructures temporal-dependency management for M-TGNNs from a data-centric perspective. First, DepTGL introduces a hybrid temporal-dependency management scheme that explicitly balances communication and caching overhead via temporal-event caching, supplemented by selective dependency-driven communication. Next, DepTGL incorporates a gradient-aware cache-synchronization policy that adaptively suppresses boundary updates as model optimization stabilizes, thereby reducing redundant synchronization. Finally, DepTGL integrates a load-aware temporal-pruning strategy that eliminates auxiliary replay events under skew-induced load spikes, reducing redundant data processing and mitigating straggler effects. Experiments on six real-world temporal graphs show that DepTGL achieves an average speedup of 4.99x over state-of-the-art baselines, while maintaining comparable accuracy.
Long-term emotional-support agents require memory mechanisms for personalized understanding across sessions. However, emotional-support dialogue is often low-density: turns are incomplete, evidence is scattered, and user states evolve over time. Existing memory methods usually rely on fixed units, such as turn-level notes or session summaries, which may lose details or introduce redundant noise. We propose FTA-Mem, a structured memory framework for low-density long-term dialogue. FTA-Mem uses Boundary-preserving Window Segmentation (BWS) to form coherent situation fragments, and constructs Fact-Time-Affect Memory Units (FTA Units) that jointly encode factual content, temporal grounding, and affective context. Retrieved units are then synthesized into structured context for answer generation. Experiments on ES-MemEval and LoCoMo show that FTA-Mem improves overall long-term memory question answering across benchmarks with different information-density characteristics. On ES-MemEval, FTA-Mem achieves 0.3871 F1 and 0.6668 BERTScore. Further analysis shows that situation-level FTA construction better balances evidence preservation and construction cost than coarse session-level or overly fine-grained turn-pair construction, providing an effective granularity trade-off for long-term dialogue memory.
The use of AI agents for automatic code generation has become increasingly common in software development. However, concerns remain about the quality of the generated code, including aspects of maintainability, readability, and long-term evolution. This study compares the structural quality of code produced by three widely adopted vibe coding tools --- Lovable, v0, and Replit --- starting from a single generation prompt. We generate three independent projects per tool, totalling nine web applications, and submit them to static analysis with SonarQube. We collect metrics such as the number of issues, severity distribution, estimated remediation effort, cyclomatic and cognitive complexity, and code duplication. Preliminary results show that the tools exhibit distinct qualitative profiles: Lovable concentrates issues of lower severity but presents a substantially higher density of code smells per KLOC, while v0 and Replit produce more code with more aggressive severity profiles. These findings suggest that choosing between vibe coding tools involves structural trade-offs that go beyond perceived productivity.
Binaural speech enhancement for hearing aids aims to reduce noise while preserving the interaural cues needed for spatial localization. Although deep neural network-based methods achieve strong noise reduction, they often distort the rela- tionship between the left and right signals. In this paper, we propose two novel binaural cue preservation losses. First, a binaural reconstruction error loss that directly penalizes masking-induced distortion in the relationship between the left and right spectra, providing a more direct measure of the binaural consistency than conventional separate interaural level differences (ILD) and interaural phase differences (IPD) errors as in prior work. Second, a binaural cue loss that jointly models ILD and IPD to better preserve the binaural structure. Experimental results show that both proposed losses maintain strong noise reduction performance and reduce masking- induced distortion compared to the state-of-the-art baseline cue loss, while the second proposed joint binaural cue loss also outperforms the baseline in ILD preservation.
Karger's randomized contraction algorithm finds a minimum-weight cocircuit of a matroid whenever the cogirth-density ratio is bounded. We prove that the same hypothesis yields a deterministic algorithm with the same exponent. If every contraction minor of rank at least $r_0$ of a matroid $M$ has cogirth-density ratio at most $c$, then a minimum-weight cocircuit of $M$ is computable deterministically in $m^{O(r_0)} n^{O(c)}$ time when the contraction minors of bounded rank have at most $m$ parallel classes, by an algorithm that knows neither $r_0$ nor $c$. As a consequence, we give a deterministic algorithm computing the cogirth of rank-$p$ perturbed graphic matroids in $2^{O(p^2)} n^{O(1)}$ time, fixed-parameter tractable in $p$, settling the cogirth side of a question of Geelen and Kapadia (2018). The extensions of the contraction method carry over deterministically: enumerating all near-minimum 1-cocycles, computing a minimum-weight $k$-cocycle, and computing the Pareto frontier under several positive criteria.
AI coding agents need more than relevant snippets: they need business semantics, validation evidence, relations, and assurance that their context is current. Existing systems usually infer or externalize this knowledge through retrieval, summaries, graphs, rules, or reverse specifications. We investigate a complementary representation in which selected code units directly carry agent-usable knowledge. We introduce Executable Code Knowledge (ECK) and define an Executable Code Knowledge Unit (ECKU) as a source-bound object combining stable identity, semantics, executable behavior, contracts, evidence, relations, provenance, validation state, and a query interface. Our Python prototype supports code-local authoring, manifest export, evidence execution, exact changed-line impact, freshness checking, and agent-facing projections. Across three real Python repositories and 26 controlled patch tasks, direct ECK provides executable test coverage for 11/11 evidence-bearing tasks and exact selectors for 9/11; hiding declared evidence reduces exact recovery to 1/11 (paired exact McNemar p=0.0078). ECK-derived rules recover 11/11 exact selectors, showing that rules are effective delivery artifacts while ECK supplies source binding, validation state, impact, and freshness. Exact changed-line impact matches independently authored labels on all 26 patches (12 unit links; precision, recall, and F1 all 1.000). AST-bounded fingerprints classify 50 positive changes and 17 unrelated same-file controls correctly, whereas static rules snapshots detect none of the 50 stale cases. Model-backed patch-review and cross-layer studies measure projection fidelity rather than independent impact discovery. These results support a hybrid architecture: retrieval for coverage, ECK for source and evidence governance, and projections for delivery.
Shared autonomy requires principled mechanisms for allocating and transferring control between a human and an autonomous agent. Existing approaches often rely on blending control inputs or heuristic switching rules, which lack theoretical guarantees and fail to account for the dynamics of authority transfer. This paper develops a cooperative game-theoretic framework for authority switching in shared autonomy. We formulate the control switching problem as an identical-interest dynamic game in which authority transitions are embedded into the system dynamics, yielding optimal switching policies rather than ad hoc rules. We establish the existence and characterization of team-optimal policies in pure strategies under stochastic human override, accounting for asymmetric authority where humans retain override capability. For linear-quadratic systems, we derive closed-form recursions for the optimal switching policies and value functions, enabling efficient computation independent of the continuous state. We validate the framework on scalar and multi-dimensional linear systems, demonstrating how optimal switching adapts to varying system dynamics, cost structures, and override probabilities. The results reveal fundamental trade-offs between human adaptability and autonomous efficiency, illustrating the practical benefits of grounding shared autonomy in cooperative game theory.
Automated e-commerce poster design requires both high-quality poster generation and flexible editing of existing designs. However, most existing methods either target end-to-end poster generation or follow multi-stage design pipelines, with limited capability for flexible and precise editing of existing posters. To enable unified generation and editing of e-commerce posters, we introduce Text Patch Generation and Editing, a unified task formulation that treats text patches as atomic units and covers four operations: poster generation, patch addition, patch deletion, and patch modification, with optional reference-guided style control. Based on this, we propose PosterText, a unified model trained with a four-stage curriculum, including text rendering pretraining, instruction-following training, reinforcement learning for preference alignment, and spatial guidance self-distillation for execution refinement. We further construct a large-scale dataset with patch-level annotations and a comprehensive benchmark for evaluation. Extensive experiments demonstrate that PosterText achieves competitive performance against existing generation and editing approaches, validating the effectiveness of the proposed framework.
Joint-embedding predictive world models plan by scoring predicted terminal embeddings against a goal embedding using a cost defined on the representation itself. Two prominent strategies for obtaining non-collapsed representations are to inherit a pretrained feature space, as in DINO-WM, and to learn an embedding end to end with anti-collapse regularization, as in LeWorldModel (LeWM) with SIGReg. These strategies show complementary strengths across tasks. Although task-relevant state is decodable from the full embeddings of both models, DINO-WM's leading principal components usually retain substantially more state information than LeWM's. Because Euclidean planning costs are dominated by high-variance directions, this difference affects how strongly state can influence candidate selection. We propose SCALE (State-CAlibrated Latent Embeddings) to give the end-to-end LeWM representation the favorable geometric property observed in DINO-WM. SCALE induces this property by correlating sampled pairwise latent distances with distances in a standardized task-relevant state space, without replacing LeWM's learned encoder. Across five tasks, three planning solvers, and five compute budgets, SCALE improves every task--solver average over LeWM. A latent-to-state regression control matches or exceeds SCALE's full-embedding decodability yet leaves latent--state distance alignment essentially unchanged and yields less consistent planning gains. SCALE adds a single lightweight training-time regularizer and no planning-time overhead. These results show that planning depends not only on whether task-relevant information is present, but also on whether it shapes the geometry consumed by the planner.
While various organizations now actively encourage LLM use in classrooms, we still lack rigorous, systematic evaluations of how well these models actually perform the fundamental tasks of language pedagogy. This paper examines whether state-of-the-art LLMs can deliver the kind of corrective feedback and methodological explanations that language learners need. The study tests multiple large language models on their ability to identify, correct, and explain common learner mistakes in English, by systematically varying model parameters to investigate how these technical adjustments affect output quality, pedagogical clarity, and consistency, along with using retrieval-augmented generation to query methodological data. The evaluation employs automated metrics (GLEU, BERTScore) but also human expert judgments to capture dimensions that purely computational measures miss: linguistic nuance, cultural sensitivity, and instructional appropriateness. While models demonstrate impressive surface-level correction abilities, their explanations often lack the terminological and domain knowledge that effective language teaching requires, suggesting that current enthusiasm for AI-assisted language learning may be outpacing our understanding of these systems' actual pedagogical competence.
Audio-Visual Segmentation (AVS) is a fundamental task in multimodal perception that performs pixel-level segmentation of sounding objects in videos by leveraging both visual and audio cues. It has broad applications in video understanding, human-computer interaction, and autonomous driving. However, most existing AVS methods do not explicitly model geometric cues such as relative distance and occlusion, thereby limiting the robustness of cross-modal alignment. In human perception, spatial structure is naturally integrated with audio-visual evidence to accurately localize sounding objects. Motivated by this, we incorporate estimated depth as a spatial structural cue for AVS and propose DGCM-AVS, a tri-modal framework that jointly models audio, visual, and depth information. Specifically, we design a Depth-Aware Dynamic Modulator to improve the separation of adjacent objects while preserving intra-object feature consistency. Furthermore, we propose Depth-Guided Progressive Fusion, which uses depth as an intermediate bridge to progressively align audio cues with visual features. Compared to state-of-the-art methods, DGCM-AVS achieves relative improvements of 10.2 percent in M_J and 8.7 percent in M_F on the AVSS dataset. We believe our study highlights depth as a promising yet underexplored modality for AVS and may encourage further research in this direction.
Cross-border e-commerce image translation is essential for global retail, where product images, banners, and detail pages need to be produced in different languages. Existing methods struggle to achieve accurate translation, faithful visual identity preservation, and easy-to-edit outputs, simultaneously. To address these challenges, we introduce TransAnyText, a structured visual code framework that reformulates image text translation as generating renderable HTML patches from source images and target languages. Our framework decouples semantic generation from pixel rendering: a vision-language model (VLM) handles visual understanding, cross-lingual translation, and structured visual generation, while a diffusion model performs background inpainting and pixel-level refinement, followed by deterministic rendering to synthesize the final image. Based on this formulation, we develop a three-stage post-training framework, where supervised fine-tuning (SFT) establishes the image-to-code mapping, privilege-gap weighted self-distillation (PWSD) improves the learning of style and layout tokens, and reinforcement learning with verifiable rewards (RLVR) further optimizes task-level performance. We further introduce TransAnyDataset and TransAnyBench, a multilingual dataset and benchmark for e-commerce image translation. Extensive experiments demonstrate competitive performance against cascaded pipelines, open-source end-to-end models, and closed-source image editing systems, providing an effective, controllable, and editable solution for cross-border e-commerce image translation.
Autonomous operation in GNSS-denied environments requires heterogeneous mapping pipelines to maintain a consistent spatial reference. This paper presents a framework using camouflage-matched fiducial markers fabricated from Cholesteric Spherical Reflectors (CSRs) as pre-surveyed visual anchors. The anchors georeference both a lightweight LiDAR-odometry trajectory and a dense RTAB-Map reconstruction, allowing their outputs to be expressed in a common LUREF frame (geodetic coordinate reference system used in Luxembourg) without requiring GNSS measurements during operation. The method combines coarse similarity alignment with marker-constrained pose-graph optimization. We evaluate it using two handheld acquisition sessions with ground-level and elevated motion profiles emulating UGV and UAV operation. A single iMarker was relocated among six surveyed positions, with the first position revisited to quantify drift correction. Marker-anchor correction reduced revisit inconsistency by 97.9% and 99.1% for the UAV- and UGV-emulating sessions, respectively, and improved held-out anchor prediction compared with one-time alignment. Separately georeferenced dense reconstructions achieved a median cross-session nearest-neighbour distance of 58 cm without explicit cross-session registration. Marker processing operated in real time, while trajectory correction required less than 0.25 s per session. These results demonstrate a proof of concept for georeferencing lightweight odometry and dense reconstructions using visually unobtrusive, pre-surveyed anchors during GNSS-denied operation.
LLM-based code generation is now embedded in mission-critical pipelines, but defenses against vulnerable output remain post-hoc -- static analyzers, fine-tuned classifiers, or an LLM judge that screen completed code, ignoring the generating model's own internal state. We test a narrower, directly measurable question: when an LLM reads a piece of C/C++ code as context, do its hidden activations already carry a signal about that code's vulnerability status? We extract last prefill token activations from four LLMs (Granite-4.1-8B, Qwen3.5-9B, Qwen3.6-27B, Gemma-4-12B) across three model families and train MLP probes on these activations. We evaluate them on four function-level C/C++ benchmarks (Devign, Big-Vul, Draper VDISC, PrimeVul). Our probes achieve 41.7\% average F1 using 13.4--16.0M-parameter probes -- under 0.2\% of base-model size. On Devign, the best probe (Qwen3.5-9B, 68.8\% F1) matches the published fine-tuned-classifier SOTA (67.9\%) despite reading only a frozen, general-purpose LLM's activations; on the harder, more imbalanced benchmarks (Big-Vul, Draper VDISC, PrimeVul) probes trail SOTA substantially. This is early evidence that a coding LLM's own representation of arbitrary code is informative about that code's vulnerability status, motivating further work toward lightweight, model-native vulnerability screening.
As organizations increasingly adopt automation, innovation practitioners are responsible for selecting, adapting, testing, and implementing externally sourced innovations. However, little is known about how these upstream practices shape worker-automation arrangements, limiting our ability to intervene in innovation practice to address automation adoption challenges. To disentangle this relationship, we interviewed nine innovation practitioners at a major European airport pursuing long-term autonomous operations and analyzed their practices through a co-performance lens. We synthesize five co-performance design principles and examine where current practices align or conflict. Our findings reveal tensions: innovation practitioners prioritize full-automation arrangements while postponing human considerations; contextual constraints shape solutions, but openness to reconfiguration remains limited; and co-learning rarely extends beyond pilot phases. These insights provide HCI research and practice with guidance for reframing the conceptualization of automation, particularly by encouraging earlier consideration of human roles, promoting iterative visions, and recognizing workers as co-designers throughout innovation pipelines.
Debate is a structured form of persuasive communication that trains argument construction, rebuttal, oral delivery, and audience awareness. These skills are valued in education, language learning, and professional communication. Recent AI debate systems and LLM-based judges have advanced argument generation and debate evaluation, but most remain text-centered and rarely support learners through a complete multimodal practice experience. We introduce PolyDebate, a game-orchestrated multimodal system for English debate practice and evaluation. PolyDebate guides learners through staged one-on-one (1v1) debates with an AI opponent, while skill cards, props, and coins make persuasive strategies explicit and turn practice into a game-like interaction. During each session, the system captures learner speech and visual delivery evidence, generates context-aware opponent responses, and produces rubric-informed stage-level and overall feedback. PolyDebate is available as both an immersive Unity 3D game version and a web platform version that share the same workflow and evaluation services. Four studies covering AI opponent quality, evaluation coverage, AI judge feedback, and user perception show that PolyDebate brings debate interaction, gamified scaffolding, multimodal assessment, and structured feedback together in a practical workflow for debate skills practice. The demonstration video is available at https://youtu.be/mHwBG1_8Ebk.
Positional encoding is a fundamental component of Transformer-based generative recommendation models, where user histories are modeled as autoregressive item sequences. Most positional encoding methods are inherited from natural language processing and mainly represent discrete item order. However, recommendation sequences go beyond ordered lists, as timestamps and temporal effects also shape item relations. Our work is motivated by a real-world food delivery and instant retail recommendation system, where user behavior exhibits multi-level temporal regularities, including recency effects, meal-time peaks, weekday-weekend shifts, and promotion-driven traffic bursts. Existing methods partially address this issue through timestamp features, interval embeddings, decay functions, or attention biases, but they usually inject heterogeneous temporal signals through a unified representation or a single modeling pathway, making it difficult to distinguish broad temporal dynamics from local order cues. To address this limitation, we propose Decoupled Temporal Encoding, a lightweight framework for generative recommendation. DTE separates temporal dynamics from order information through two complementary modules: a personalized macro-temporal module that injects compact temporal primitives into item embeddings, and a time-gated micro-sequential module that introduces relative-order bias only when interactions are temporally dense. DTE is also parameter-efficient and deployment-friendly, allowing easy integration into existing systems.
Foresight-England (Foresight-E) is the first national-scale generative foundation model of electronic health records (EHRs), developed as a research pilot strictly for COVID-19 research. We evaluated its ability to model the direct and indirect effects of the pandemic. Trained from scratch entirely within the NHS England Secure Data Environment, Foresight-E is a 243-million-parameter transformer decoder. It was trained and evaluated on de-identified, longitudinal EHRs of approximately 61 million individuals, integrating primary/secondary care, death registrations, and COVID-19 data. Training and validation used a 90% subset (54.9 million) spanning November 2018 to December 2022; the remaining 10% (6.1 million) was held out for evaluation. Foresight-E models patient timelines autoregressively, predicting the next medical event given their prior history. At inference, it operates zero-shot, predicting any concept in its ~40,000-code vocabulary without task-specific training. Our tokenisation scheme retains the clinical granularity of ICD-10, OPCS-4, and SNOMED CT codes, jointly representing absolute and relative timing. We designed an evaluation framework for 30-day COVID-19 hospitalisation and mortality, including subgroup analyses by demographic factors and vaccination status. To assess generalisation to unseen future data and the pandemic's indirect effects, we tested the model on medical events from 2023 (beyond its training period), benchmarking against logistic regression and XGBoost. As detailed in the Project Status section, NHS England has paused access to data for the Foresight-E project, meaning quantitative results are currently unavailable. Instead, we share our strategy for tokenisation, architecture, training, inference, and evaluation as a methodological template and case study in the challenges of building population-scale EHR foundation models.
We study decentralized stochastic gradient tracking over a time-varying network of $N$ agents under a uniform window-mixing condition. Products of $τ$ consecutive doubly stochastic mixing matrices contract disagreement by a factor $λ<1$, although individual matrices need not contract disagreement strictly and individual communication graphs may be disconnected. We construct a time-varying quadratic norm that turns this window contraction into an exact one-step Lyapunov identity. This leads to coupled one-step recursions for the centroid and disagreement errors, without unrolling the dynamics over communication windows. For smooth strongly convex objectives, the leading stochastic term is $\widetilde{\mathcal O}(1/(NK))$; for smooth convex objectives, it is $\mathcal O(1/\sqrt{NK})$. Both match their centralized mini-batch counterparts and yield linear speedup after a network-dependent transient.
Coreset selection reduces the cost of model training by replacing a large training set with a small representative subset. Existing gradient-approximation coreset methods such as CRAIG and cluster-based variants can preserve model accuracy. Still, their selection stages often rely on dense pairwise distances or large item-cluster bound matrices, leading to high time and memory costs on large datasets. This paper proposes KNNG-CS, a lightweight coreset selection method based on a $K$-nearest neighbor graph. KNNG-CS exploits local neighborhood structures to estimate the importance of each data item and greedily selects representative nodes without maintaining a quadratic distance matrix. The method requires only linear storage in the number of edges. Experiments on four real-world datasets show that KNNG-CS achieves accuracy comparable to representative gradient-approximation coreset methods, while reducing selection time by $2.3\times$-$41.2\times$ and peak memory to $0.3\%$-$7.5\%$ of the baselines.
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